Exemple #1
0
 public static void Load()
 {
     HitboxTriggerSpikes.Load();
     ActualEntityCollideHitbox.Load();
     HitboxFixer.Load();
     HitboxSimplified.Load();
     HitboxHideTrigger.Load();
     HitboxColor.Load();
     HitboxFinalBoss.Load();
     HitboxOptimized.Load();
     HitboxNpc.Load();
     HitboxRoomBoundary.Load();
 }
Exemple #2
0
 public static void Load()
 {
     HitboxTriggerSpikes.Load();
     ActualEntityCollideHitbox.Load();
     ActualPlayerCollideHitbox.Load();
     HitboxFixer.Load();
     HitboxSimplified.Load();
     HitboxColor.Load();
     HitboxFinalBoss.Load();
     On.Monocle.Entity.DebugRender         += ModHitbox;
     IL.Celeste.PlayerCollider.DebugRender += PlayerColliderOnDebugRender;
     On.Celeste.PlayerCollider.DebugRender += AddFeatherHitbox;
     On.Monocle.Circle.Render           += CircleOnRender;
     On.Celeste.SoundSource.DebugRender += SoundSource_DebugRender;
 }