public static void Load() { HitboxTriggerSpikes.Load(); ActualEntityCollideHitbox.Load(); HitboxFixer.Load(); HitboxSimplified.Load(); HitboxHideTrigger.Load(); HitboxColor.Load(); HitboxFinalBoss.Load(); HitboxOptimized.Load(); HitboxNpc.Load(); HitboxRoomBoundary.Load(); }
public static void Load() { HitboxTriggerSpikes.Load(); ActualEntityCollideHitbox.Load(); ActualPlayerCollideHitbox.Load(); HitboxFixer.Load(); HitboxSimplified.Load(); HitboxColor.Load(); HitboxFinalBoss.Load(); On.Monocle.Entity.DebugRender += ModHitbox; IL.Celeste.PlayerCollider.DebugRender += PlayerColliderOnDebugRender; On.Celeste.PlayerCollider.DebugRender += AddFeatherHitbox; On.Monocle.Circle.Render += CircleOnRender; On.Celeste.SoundSource.DebugRender += SoundSource_DebugRender; }