public static void serialize(Utils.Objects.Packet sender, int accountId) { sender.WriteInt(accountId); sender.WriteBool(false); // tutorial available sender.WriteShort(8191); // breeds visible sender.WriteShort(2047); // breeds available }
public static void serialize(Utils.Objects.Packet sender, string login, string hashedPasswd, bool autoConnect) { Version.serialize(sender); sender.WriteUTF(login); sender.WriteUTF(hashedPasswd); sender.WriteBool(autoConnect); }
public void serialize(Utils.Objects.Packet sender) { // MINIMAL INFO sender.WriteInt(Member.Guid); sender.WriteByte((byte)Member.Level); sender.WriteUTF(Member.Name); // LOOK sender.WriteShort(1); // bones ID sender.WriteShort(1); // nSkins sender.WriteShort((short)((int)Member.Classe * 10 + (int)Member.Sexe)); sender.WriteShort((short)5); for (int i = 0; i < 5; ++i) sender.WriteInt(Member.Colors[i] | (i + 1) * 0x1000000); sender.WriteShort(1); // nScales sender.WriteShort((short)140); sender.WriteShort(0); // nSubEntities // PARTY sender.WriteInt(Member.Characteristics.lifePoints); sender.WriteInt(Member.Characteristics.maxLifePoints); sender.WriteShort((short)Member.Characteristics.prospecting.Total); sender.WriteByte(0); // regenRate sender.WriteShort((short)Member.Characteristics.initiative.Total); sender.WriteBool(false); // pvp enabled sender.WriteByte(0); // alignment side }
public static void serialize(Utils.Objects.Packet sender, string ticket, string senderIp) { sender.WriteShort( (short)GlobalConfig.Network.Game.Guid ); sender.WriteUTF(senderIp == "127.0.0.1" ? "127.0.0.1" : GlobalConfig.Network.IP); sender.WriteUShort( (ushort)GlobalConfig.Network.Game.Port ); sender.WriteBool(true); // can create characters sender.WriteUTF(ticket); }
public static void serialize(Utils.Objects.Packet sender, Global.Party party) { sender.WriteInt(party.Leader.Guid); sender.WriteShort((short)party.Members.Count); foreach (Global.Character member in party.Members) new Types.game.context.PartyMemberInformations(member).serialize(sender); sender.WriteBool(false); // restricted ?? }
public static void serialize(Utils.Objects.Packet sender, Global.Account acc) { sender.WriteShort(1); // nGameServers sender.WriteUShort((ushort)GlobalConfig.Network.Game.Guid); sender.WriteByte((byte)ServerState.ONLINE); sender.WriteByte(0); // completion sender.WriteBool(true); // selectable sender.WriteByte( (byte)acc.Characters.Count ); }
public static void serialize(Utils.Objects.Packet sender, List<Global.Character> characters) { // On classe la liste dans l'ordre décroissant de la dernière utilisation characters = characters.OrderByDescending(x => x.LastUse).ToList(); sender.WriteBool(false); // hasStartupActions sender.WriteShort( (short)characters.Count ); foreach (Global.Character each in characters) { new Types.game.character.CharacterBaseInformations(each).serialize(sender); } }
public void serialize(Utils.Objects.Packet sender) { sender.WriteByte((byte)alignmentSide); sender.WriteByte((byte)alignmentValue); sender.WriteByte((byte)alignmentGrade); sender.WriteShort((short)dishonor); sender.WriteInt(characterPower); sender.WriteShort((short)honor); sender.WriteShort((short)honorGradeFloor); sender.WriteShort((short)honorNextGradeFloor); sender.WriteBool(pvpEnabled); }
public void serialize(Utils.Objects.Packet sender) { // MINIMAL INFO sender.WriteInt((int)Member.Id); sender.WriteByte((byte)Member.Level); sender.WriteUTF(Member.Name); Member.Look.serialize(sender); // PARTY sender.WriteInt(Member.Characteristics.lifePoints); sender.WriteInt(Member.Characteristics.maxLifePoints); sender.WriteShort((short)Member.Characteristics.prospecting.Total); sender.WriteByte(0); // regenRate sender.WriteShort((short)Member.Characteristics.initiative.Total); sender.WriteBool(false); // pvp enabled sender.WriteByte(0); // alignment side }
public static void serialize(Utils.Objects.Packet sender, string ticket) { sender.WriteBool(true); sender.WriteUTF(ticket); }
public static void serialize(Utils.Objects.Packet sender) { sender.WriteBool(true); sender.WriteShort(0); }
public static void serialize(Utils.Objects.Packet sender, string target, bool success) { sender.WriteBool(success); sender.WriteUTF(target); }
public static void serialize(Utils.Objects.Packet sender, Channel target, bool enable) { sender.WriteByte((byte)target); sender.WriteBool(enable); }
public void serializeAs_PartyJoinMessage(Utils.Objects.Packet sender) { sender.WriteInt(_leaderId); sender.WriteShort((short)_members.Count); foreach (Global.Character member in _members) new Network.Types.game.context.PartyMemberInformations(member).serialize(sender); sender.WriteBool(false); // restricted ?? }