/// <summary> /// Send a message to the client. /// </summary> /// <param name="packet">The message</param> /// <returns>Number of byte sended</returns> public int Send(Utils.Objects.Packet packet) { if (!_sock.Connected) return -1; try { int sended = _sock.Send(packet.Pack().ToArray()); Utils.MyConsole.WriteLine ( _ip + ": " + packet.ID + " (length: " + sended + ")", ConsoleType.Send, ConsoleWriter.Game ); return sended; } catch (SocketException ex) { Utils.MyConsole.WriteLine ( "Fail send data. " + ex.Message, ConsoleType.Error, ConsoleWriter.Game ); Close(); return -1; } catch (Exception ex) { Utils.MyConsole.WriteLine ( ex, ConsoleWriter.Game ); Close(); return -1; } }