Exemple #1
0
        /// <summary>
        /// Adds the object Specified to the correct matricies
        /// NOTE!:
        ///     These can only be of types:
        ///         Asteroid
        ///         Planet
        ///         Fighter
        ///         Projectile (of any type)
        ///         Destroyer.
        /// </summary>
        /// <param name="Object">The object to add</param>
        public static void addObject(Objects.StaticObject Object)
        {
            // initialise the object first
            Object.Initialize();
            Object.LoadContent();

            if (Object is Objects.Fighter)
            {
                Fighters.Add(Object);
            }
            else if (Object is Objects.Destroyer)
            {
                Destroyers.Add(Object);
            }
            else if (Object is Objects.Turret)
            {
                Towers.Add(Object);
            }
            else if (Object is Objects.Projectile)
            {
                Projectiles.Add(Object);
            }

            if (Object is Objects.DynamicObject)
                DynamicObjs.Add(Object);

            // _____-----TODO----____ Add asteroids when class is made

            gameGrid.registerObject(Object);
            AllObjects.Add(Object);
        }