ShowDropDown() public méthode

public ShowDropDown ( ) : void
Résultat void
Exemple #1
0
        public override void DoDefaultAction()
        {
            ToolStripDropDownItem item = Owner as ToolStripDropDownItem;

            if (item != null && item.HasDropDownItems)
            {
                item.ShowDropDown();
            }
            else
            {
                base.DoDefaultAction();
            }
        }
        public override void DoDefaultAction()
        {
            ToolStripDropDownItem owner = base.Owner as ToolStripDropDownItem;

            if ((owner != null) && owner.HasDropDownItems)
            {
                owner.ShowDropDown();
            }
            else
            {
                base.DoDefaultAction();
            }
        }
Exemple #3
0
        private void shadingModes_ensureToolStripItems(ToolStripDropDownItem targetToolStrip, int minCount = 1, int toolStipInsertionIndex = 0)
        {
            Debug.Assert(targetToolStrip.DropDownItems != null);

              // First time - Third Item is separator
              if (targetToolStrip.DropDownItems.Count < minCount)
              {
            // Insert normal shading mode
            ShadingEffectMenuItem item = new ShadingEffectMenuItem(
              ShadingEffectMenuItem.NORMAL_SHADING_STRING, ShadingEffectMenuItem.NORMAL_SHADING_INDEX, targetToolStrip);

            item.BeforeChangingShadingMode += normalShadingItem_BeforeChangingShadingMode;
            item.AfterChangingShadingMode += new ShadingEffectMenuItem.ShadingModeChanged(item_AfterChangingShadingMode);
            targetToolStrip.DropDownItems.Insert(toolStipInsertionIndex, item);

            // Add all rendering effects that are loaded by the engine manager for this purpose:
            VisionEngineManager em = (VisionEngineManager)EditorManager.EngineManager;
            StringCollection names = new StringCollection();
            em.GetReplacementRenderLoopEffects(names);

            // Insert shading items
            for (int i = 0; i < names.Count; i++)
            {
              ShadingEffectMenuItem shadingMenuItem = new ShadingEffectMenuItem(
            names[i], ShadingEffectMenuItem.NORMAL_SHADING_INDEX + 1 + i, targetToolStrip);
              shadingMenuItem.AfterChangingShadingMode += new ShadingEffectMenuItem.ShadingModeChanged(item_AfterChangingShadingMode);
              targetToolStrip.DropDownItems.Insert(i + toolStipInsertionIndex + 1, shadingMenuItem);
            }

            // Add a check box for particle debug rendering on/off.
            targetToolStrip.DropDownItems.Add(new ToolStripSeparator());
            VisionEngineManager visionEngineManager = (VisionEngineManager)EditorManager.EngineManager;
            ToolStripMenuItem particleDebugRendering = new ToolStripMenuItem("Particle Debug Rendering", global::Editor.Properties.Resources.view_particle_debug);
            particleDebugRendering.Click += (System.EventHandler)((sender, arg) =>
              {
            visionEngineManager.ParticleDebugRendering = !visionEngineManager.ParticleDebugRendering;
            ((ToolStripMenuItem)sender).Checked = visionEngineManager.ParticleDebugRendering;
            // Keep menu open.
            if (targetToolStrip.GetType() == typeof(ToolStripSplitButton))
            {
              EditorManager.ActiveView.UpdateView(true);
              targetToolStrip.ShowDropDown();
            }
              });
            particleDebugRendering.ImageScaling = ToolStripItemImageScaling.None;
            particleDebugRendering.Checked = visionEngineManager.ParticleDebugRendering;
            targetToolStrip.DropDownItems.Add(particleDebugRendering);
              }
        }