public CodeTypeReference(Type type) {
            if (type == null)
                throw new ArgumentNullException("type");
            
            if (type.IsArray) {
                this.arrayRank = type.GetArrayRank();
                this.arrayElementType = new CodeTypeReference(type.GetElementType());
                this.baseType = null;
            } else {
                InitializeFromType(type);
                this.arrayRank = 0;
                this.arrayElementType = null;
            }

            this.isInterface = type.IsInterface;
        }
Exemple #2
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 public virtual string GetTypeOutput(CodeTypeReference type) =>
     CreateGeneratorHelper().GetTypeOutput(type);
 public CodeTypeReference() {
     baseType = string.Empty;
     this.arrayRank = 0;
     this.arrayElementType = null;            
 }
 /// <devdoc>
 ///    <para>[To be supplied.]</para>
 /// </devdoc>
 public CodeTypeReference(CodeTypeReference arrayType, int rank) {
     this.baseType = null;
     this.arrayRank = rank;
     this.arrayElementType = arrayType;
 }
 /// <devdoc>
 ///    <para>[To be supplied.]</para>
 /// </devdoc>
 public CodeTypeReference(string baseType, int rank) {
     this.baseType = null;
     this.arrayRank = rank;
     this.arrayElementType = new CodeTypeReference(baseType);
 }
        private void Initialize(string typeName, CodeTypeReferenceOptions options)
        {
            Options = options;
            if (typeName == null || typeName.Length == 0) {
                typeName = typeof(void).FullName;            
                this.baseType = typeName;
                this.arrayRank = 0;
                this.arrayElementType = null;
                return;                
            }

            typeName = RipOffAssemblyInformationFromTypeName(typeName);
            
            int end = typeName.Length -1;
            int current = end;
            needsFixup = true;      // default to true, and if we find arity or generic type args, we'll clear the flag.
            
            // Scan the entire string for valid array tails and store ranks for array tails
            // we found in a queue.
            Queue q = new Queue();
            while(current >= 0) {
                int rank = 1;
                if( typeName[current--] == ']') {
                    while(current >=0 && typeName[current] == ',') {
                        rank++;
                        current--;
                    }

                    if( current>=0 && typeName[current] == '[') { // found a valid array tail
                        q.Enqueue(rank); 
                        current--;   
                        end = current; 
                        continue;
                    }
                }
                break;
            }
            
            // Try find generic type arguments
            current = end;
            ArrayList typeArgumentList = new ArrayList();
            Stack subTypeNames = new Stack();
            if( current > 0 && typeName[current--] == ']') {
                needsFixup = false;
                int unmatchedRightBrackets = 1;
                int subTypeNameEndIndex = end;
                
                // Try find the matching '[', if we can't find it, we will not try to parse the string
                while(current >= 0) {
                    if( typeName[current] == '[' ) {      
                        // break if we found matched brackets
                        if( --unmatchedRightBrackets == 0) break;
                    }
                    else if( typeName[current] == ']' ) {                   
                        ++unmatchedRightBrackets;
                    }
                    else if( typeName[current] == ',' && unmatchedRightBrackets == 1) {
                        //
                        // Type name can contain nested generic types. Following is an example:
                        // System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089], 
                        //          [System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], 
                        //           mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
                        // 
                        // Spliltting by ',' won't work. We need to do first-level split by ','. 
                        //
                        if( current + 1 < subTypeNameEndIndex) {
                            subTypeNames.Push(typeName.Substring(current+1 , subTypeNameEndIndex - current - 1));                            
                        }

                        subTypeNameEndIndex = current;
                        
                    }    
                    --current;
                }
            
                if( current > 0 && (end - current - 1) > 0) { 
                    // push the last generic type argument name if there is any
                    if( current + 1 < subTypeNameEndIndex) {
                        subTypeNames.Push(typeName.Substring(current+1 , subTypeNameEndIndex - current - 1));                                                    
                    }
                        
                    // we found matched brackets and the brackets contains some characters.                    
                    while( subTypeNames.Count > 0) {
                        String name = RipOffAssemblyInformationFromTypeName((string)subTypeNames.Pop());                         
                        typeArgumentList.Add(new CodeTypeReference(name));
                    }
                    end = current - 1;
                }
            }

            if( end < 0) {  // this can happen if we have some string like "[...]"
                this.baseType = typeName;
                return;
            }

            if (q.Count > 0 ) {             
                
                CodeTypeReference type = new CodeTypeReference(typeName.Substring(0, end + 1), Options);

                for(int i = 0; i < typeArgumentList.Count; i++) {
                    type.TypeArguments.Add((CodeTypeReference)typeArgumentList[i]);
                }

                while( q.Count > 1) {
                    type = new CodeTypeReference( type, (int)q.Dequeue());  
                } 
                
                // we don't need to create a new CodeTypeReference for the last one.
                Debug.Assert(q.Count == 1 , "We should have one and only one in the rank queue.");                                
                this.baseType = null;
                this.arrayRank = (int)q.Dequeue();
                this.arrayElementType = type;
            }
            else if( typeArgumentList.Count > 0 ) {
                for( int i = 0; i < typeArgumentList.Count; i++) {
                    TypeArguments.Add((CodeTypeReference)typeArgumentList[i]);
                }

                this.baseType = typeName.Substring(0, end + 1);
            }
            else{
                this.baseType = typeName;
            }

            // Now see if we have some arity.  baseType could be null if this is an array type. 
            if (baseType != null && baseType.IndexOf('`') != -1)
                needsFixup = false;
            
        }