public CodeTypeReference(Type type) { if (type == null) throw new ArgumentNullException("type"); if (type.IsArray) { this.arrayRank = type.GetArrayRank(); this.arrayElementType = new CodeTypeReference(type.GetElementType()); this.baseType = null; } else { InitializeFromType(type); this.arrayRank = 0; this.arrayElementType = null; } this.isInterface = type.IsInterface; }
public virtual string GetTypeOutput(CodeTypeReference type) => CreateGeneratorHelper().GetTypeOutput(type);
public CodeTypeReference() { baseType = string.Empty; this.arrayRank = 0; this.arrayElementType = null; }
/// <devdoc> /// <para>[To be supplied.]</para> /// </devdoc> public CodeTypeReference(CodeTypeReference arrayType, int rank) { this.baseType = null; this.arrayRank = rank; this.arrayElementType = arrayType; }
/// <devdoc> /// <para>[To be supplied.]</para> /// </devdoc> public CodeTypeReference(string baseType, int rank) { this.baseType = null; this.arrayRank = rank; this.arrayElementType = new CodeTypeReference(baseType); }
private void Initialize(string typeName, CodeTypeReferenceOptions options) { Options = options; if (typeName == null || typeName.Length == 0) { typeName = typeof(void).FullName; this.baseType = typeName; this.arrayRank = 0; this.arrayElementType = null; return; } typeName = RipOffAssemblyInformationFromTypeName(typeName); int end = typeName.Length -1; int current = end; needsFixup = true; // default to true, and if we find arity or generic type args, we'll clear the flag. // Scan the entire string for valid array tails and store ranks for array tails // we found in a queue. Queue q = new Queue(); while(current >= 0) { int rank = 1; if( typeName[current--] == ']') { while(current >=0 && typeName[current] == ',') { rank++; current--; } if( current>=0 && typeName[current] == '[') { // found a valid array tail q.Enqueue(rank); current--; end = current; continue; } } break; } // Try find generic type arguments current = end; ArrayList typeArgumentList = new ArrayList(); Stack subTypeNames = new Stack(); if( current > 0 && typeName[current--] == ']') { needsFixup = false; int unmatchedRightBrackets = 1; int subTypeNameEndIndex = end; // Try find the matching '[', if we can't find it, we will not try to parse the string while(current >= 0) { if( typeName[current] == '[' ) { // break if we found matched brackets if( --unmatchedRightBrackets == 0) break; } else if( typeName[current] == ']' ) { ++unmatchedRightBrackets; } else if( typeName[current] == ',' && unmatchedRightBrackets == 1) { // // Type name can contain nested generic types. Following is an example: // System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089], // [System.Collections.Generic.List`1[[System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], // mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] // // Spliltting by ',' won't work. We need to do first-level split by ','. // if( current + 1 < subTypeNameEndIndex) { subTypeNames.Push(typeName.Substring(current+1 , subTypeNameEndIndex - current - 1)); } subTypeNameEndIndex = current; } --current; } if( current > 0 && (end - current - 1) > 0) { // push the last generic type argument name if there is any if( current + 1 < subTypeNameEndIndex) { subTypeNames.Push(typeName.Substring(current+1 , subTypeNameEndIndex - current - 1)); } // we found matched brackets and the brackets contains some characters. while( subTypeNames.Count > 0) { String name = RipOffAssemblyInformationFromTypeName((string)subTypeNames.Pop()); typeArgumentList.Add(new CodeTypeReference(name)); } end = current - 1; } } if( end < 0) { // this can happen if we have some string like "[...]" this.baseType = typeName; return; } if (q.Count > 0 ) { CodeTypeReference type = new CodeTypeReference(typeName.Substring(0, end + 1), Options); for(int i = 0; i < typeArgumentList.Count; i++) { type.TypeArguments.Add((CodeTypeReference)typeArgumentList[i]); } while( q.Count > 1) { type = new CodeTypeReference( type, (int)q.Dequeue()); } // we don't need to create a new CodeTypeReference for the last one. Debug.Assert(q.Count == 1 , "We should have one and only one in the rank queue."); this.baseType = null; this.arrayRank = (int)q.Dequeue(); this.arrayElementType = type; } else if( typeArgumentList.Count > 0 ) { for( int i = 0; i < typeArgumentList.Count; i++) { TypeArguments.Add((CodeTypeReference)typeArgumentList[i]); } this.baseType = typeName.Substring(0, end + 1); } else{ this.baseType = typeName; } // Now see if we have some arity. baseType could be null if this is an array type. if (baseType != null && baseType.IndexOf('`') != -1) needsFixup = false; }