public static void ExecuteFunction(Process p, IntPtr functionAddress, uint timeout = (uint)ThreadWaitValue.Infinite)
		{
			var hThread = Imports.CreateRemoteThread(p.GetHandle(), IntPtr.Zero, 0, functionAddress, IntPtr.Zero, 0, IntPtr.Zero);
			if (hThread == IntPtr.Zero)
				throw new Win32Exception(Marshal.GetLastWin32Error());

			var singleObject = Imports.WaitForSingleObject(hThread, timeout);
			if (!(singleObject == (uint)ThreadWaitValue.Object0 || singleObject == (uint)ThreadWaitValue.Timeout))
				throw new Win32Exception(Marshal.GetLastWin32Error());
		}
		/// <summary>
		/// 
		/// </summary>
		/// <param name="p"></param>
		/// <param name="toStringFuncAddress">The address where our injected toString() is stored</param>
		/// <param name="variableAddress">The address where the object's address will be stored in. After the toString()-execution this address will point to the returned string.</param>
		/// <returns></returns>
		public static void InjectIntoProcess(Process p, out IntPtr toStringFuncAddress, out IntPtr variableAddress, uint variableSize = 8u)
		{
			// Allocate 4 bytes for the variable
			variableAddress = p.Allocate(IntPtr.Zero, variableSize);

			// Build the toString function
			var toStringFunction = BuildToStringCode(variableAddress);

			// Allocate the bytes required for the function
			toStringFuncAddress = p.Allocate(IntPtr.Zero,
				(uint)toStringFunction.Length,
				AllocationType.Commit | AllocationType.Reserve,
				 MemoryProtection.ExecuteReadWrite); // Important: Make it executable

			// Write into the process memory
			p.WriteArray(toStringFuncAddress, toStringFunction);

			// Flush instruction cache
			Imports.FlushInstructionCache(p.GetHandle(), toStringFuncAddress, (uint)toStringFunction.Length);
		}