//-------------update------------
		/** 'update' the scheduler.
		 You should NEVER call this method, unless you know what you are doing.
		 */
		public void update(float dt){
			if (_paused)
				return;
			updateHashLocked = true;
			if (!FloatUtils.EQ(_timeScale , 1.0f))
				dt *= _timeScale;
			
			// Iterate all over the Updates selectors
			// updates with priority < 0
			{
				
				for( utNode<tListEntry> tmp = updatesNeg.head; tmp != null ; tmp = tmp.next ) {
					utNode<tListEntry> entry = tmp;
					if(! entry.obj.paused && !entry.obj.markedForDeletion){
						entry.obj.impMethod.Invoke(dt);
					}
				}
			}
			// updates with priority == 0
			{
				for( utNode<tListEntry> tmp = updates0.head; tmp != null ; tmp = tmp.next ) {
					utNode<tListEntry> entry = tmp;
					if(! entry.obj.paused && !entry.obj.markedForDeletion)
						entry.obj.impMethod.Invoke(dt);
				}
			}
			// updates with priority > 0
			{
				
				for( utNode<tListEntry> tmp = updatesPos.head; tmp != null ; tmp = tmp.next ) {
					utNode<tListEntry> entry = tmp;
					if(! entry.obj.paused && !entry.obj.markedForDeletion)
						entry.obj.impMethod.Invoke(dt);
				}
			}

//			 Iterate all over the custom selectors (CCTimers)
			if(hashForTimers.Any()){
				var enumerator = new Dictionary<int, tHashTimerEntry>(hashForTimers).GetEnumerator();
				while (enumerator.MoveNext()) {
					var elt = enumerator.Current.Value;
					currentTarget = elt;
					currentTargetSalvaged = false;
					if( ! currentTarget.paused){
						for(elt.timerIndex = 0; elt.timerIndex < elt.timers.Count; elt.timerIndex ++ ){
							elt.currentTimer = elt.timers[elt.timerIndex];
							elt.currentTimerSalvaged = false;
							elt.currentTimer.update(dt);
							elt.currentTimer = null;
						}
					}
					if(currentTargetSalvaged && currentTarget.timers.Count == 0)
						removeHashElement(currentTarget);
				}
			}

			
			for (utNode<tListEntry> tmp = updatesNeg.head; tmp != null; tmp = tmp.next) {
				utNode<tListEntry> entry = tmp;
				if(entry.obj.markedForDeletion){
					removeUpdatesFromHash(entry);
				}
			}
			
			for (utNode<tListEntry> tmp = updates0.head; tmp != null; tmp = tmp.next) {
				utNode<tListEntry> entry = tmp;
				if(entry.obj.markedForDeletion){
					removeUpdatesFromHash(entry);
				}
			}

			
			for (utNode<tListEntry> tmp = updatesPos.head; tmp != null; tmp = tmp.next) {
				utNode<tListEntry> entry = tmp;
				if(entry.obj.markedForDeletion){
					removeUpdatesFromHash(entry);
				}
			}
			updateHashLocked = false;
			currentTarget = null;
		}
Exemple #2
0
        private void CacheVessels()
        {
            if (!isReady)
                return;

            if (!tfScenario.SettingsEnabled)
                return;

            // build a list of vessels to process based on setting
            if (knownVessels == null)
                knownVessels = new Dictionary<Guid, double>();

            // iterate through our cached vessels and delete ones that are no longer valid
            vesselsToDelete.Clear();
            knownVesselsEnumerator = knownVessels.GetEnumerator();
            while (knownVesselsEnumerator.MoveNext())
            {
                KeyValuePair<Guid, double> entry = knownVesselsEnumerator.Current;
                Vessel vessel = null;
                for (int i = 0; i < FlightGlobals.Vessels.Count; i++)
                {
                    if (FlightGlobals.Vessels[i].id == entry.Key)
                        vessel = FlightGlobals.Vessels[i];
                }
                if (vessel == null)
                    vesselsToDelete.Add(entry.Key);
                else
                {
                    if (vessel.vesselType == VesselType.Debris)
                        vesselsToDelete.Add(entry.Key);
                }
            }
            for (int i = 0; i < vesselsToDelete.Count; i++)
            {
                knownVessels.Remove(vesselsToDelete[i]);
            }

            // Build our cached list of vessels.  The reason we do this is so that we can store an internal "missionStartTime" for each vessel because the game
            // doesn't consider a vessel launched, and does not start the mission clock, until the player activates the first stage.  This is fine except it
            // makes things like engine test stands impossible, so we instead cache the vessel the first time we see it and use that time as the missionStartTime

            if (!tfScenario.userSettings.processAllVessels)
            {
                if (FlightGlobals.ActiveVessel == null || knownVessels.ContainsKey(FlightGlobals.ActiveVessel.id))
                    return;
                knownVessels.Add(FlightGlobals.ActiveVessel.id, Planetarium.GetUniversalTime());
                InitializeParts(FlightGlobals.ActiveVessel);
            }
            else
            {
                for (int i = 0; i < FlightGlobals.Vessels.Count; i++)
                {
                    Vessel vessel = FlightGlobals.Vessels[i];
                    if (vessel.vesselType != VesselType.Lander && vessel.vesselType != VesselType.Probe &&
                        vessel.vesselType != VesselType.Rover && vessel.vesselType != VesselType.Ship &&
                        vessel.vesselType != VesselType.Station) continue;
                    if (knownVessels.ContainsKey(vessel.id)) continue;
                    knownVessels.Add(vessel.id, Planetarium.GetUniversalTime());
                    InitializeParts(vessel);
                }
            }
        }
Exemple #3
0
        // This method simply scans through the Master Status list every now and then and removes vessels and parts that no longer exist
        private void VerifyMasterStatus()
        {
            if (!isReady)
                return;

            if (!tfScenario.SettingsEnabled)
                return;

            // iterate through our cached vessels and delete ones that are no longer valid
            vesselsToDelete.Clear();
            masterStatusEnumerator = masterStatus.GetEnumerator();
            while (masterStatusEnumerator.MoveNext())
            {
                KeyValuePair<Guid, MasterStatusItem> entry = masterStatusEnumerator.Current;
                Vessel vessel = null;
                for (int i = 0; i < FlightGlobals.Vessels.Count; i++)
                {
                    if (FlightGlobals.Vessels[i].id == entry.Key)
                        vessel = FlightGlobals.Vessels[i];
                }
                if (vessel == null)
                {
                    vesselsToDelete.Add(entry.Key);
                }
                else
                {
                    if (vessel.vesselType == VesselType.Debris)
                    {
                        vesselsToDelete.Add(entry.Key);
                    }
                }
            }
            for (int i = 0; i < vesselsToDelete.Count; i++)
            {
                masterStatus.Remove(vesselsToDelete[i]);
            }
            // iterate through the remaining vessels and check for parts that no longer exist
            partsToDelete.Clear();
            masterStatusEnumerator = masterStatus.GetEnumerator();
            while (masterStatusEnumerator.MoveNext())
            {
                KeyValuePair<Guid, MasterStatusItem> entry = masterStatusEnumerator.Current;
                Vessel vessel = null;
                for (int i = 0; i < FlightGlobals.Vessels.Count; i++)
                {
                    if (FlightGlobals.Vessels[i].id == entry.Key)
                        vessel = FlightGlobals.Vessels[i];
                }
                for (int i = 0; i < masterStatus[entry.Key].allPartsStatus.Count; i++)
                {
                    PartStatus partStatus = masterStatus[entry.Key].allPartsStatus[i];
                    Part part = null;
                    for (int j = 0; j < vessel.Parts.Count; j++)
                    {
                        if (vessel.Parts[j].flightID == partStatus.partID)
                            part = vessel.Parts[j];
                    }
                    if (part == null)
                    {
                        partsToDelete.Add(partStatus);
                    }
                }
                for (int i = 0; i < partsToDelete.Count; i++)
                {
                    PartStatus oldPartStatus = partsToDelete[i];
                    if (oldPartStatus.lastSeen < Planetarium.GetUniversalTime() - partDecayTime)
                        masterStatus[entry.Key].allPartsStatus.Remove(oldPartStatus);
                }
            }
        }
Exemple #4
0
        internal override void Update()
        {
            if (!isReady)
                return;

            if (!tfScenario.SettingsEnabled)
                return;

            if (masterStatus == null)
                masterStatus = new Dictionary<Guid, MasterStatusItem>();

            currentUTC = Planetarium.GetUniversalTime();
            // ensure out vessel list is up to date
            Profiler.BeginSample("CacheVessels");
            CacheVessels();
            Profiler.EndSample();
            if (currentUTC >= lastMasterStatusUpdate + tfScenario.userSettings.masterStatusUpdateFrequency)
            {
                lastMasterStatusUpdate = currentUTC;
                Profiler.BeginSample("VerifyMasterStatus");
                VerifyMasterStatus();
                Profiler.EndSample();
            }
            // process vessels
            Profiler.BeginSample("ProcessVessels");
            knownVesselsEnumerator = knownVessels.GetEnumerator();
            while (knownVesselsEnumerator.MoveNext())
            {
                KeyValuePair<Guid, double> entry = knownVesselsEnumerator.Current;
                Vessel vessel = null;
                Profiler.BeginSample("FindVessel");
                for (int i = 0; i < FlightGlobals.Vessels.Count; i++)
                {
                    if (FlightGlobals.Vessels[i].id == entry.Key)
                        vessel = FlightGlobals.Vessels[i];
                }
                Profiler.EndSample();
                if (vessel == null)
                    continue;

                if (vessel.loaded)
                {
                    Profiler.BeginSample("ProcessParts");
                    List<Part> parts = vessel.Parts;
                    for (int j = 0; j < parts.Count; j++)
                    {
                        // Each KSP part can be composed of N virtual parts
                        Profiler.BeginSample("Reset Core List");
                        cores.Clear();
                        Profiler.EndSample();
                        Profiler.BeginSample("Get Cores");
                        for (int k = 0; k < parts[j].Modules.Count; k++)
                        {
                            ITestFlightCore core = parts[j].Modules[k] as ITestFlightCore;
                            if (core != null && core.TestFlightEnabled)
                                cores.Add(core.Alias);
                        }
                        Profiler.EndSample();
                        //cores = TestFlightInterface.GetActiveCores(vessel.parts[j]);
                        if (cores == null || cores.Count <= 0)
                            continue;
                        Profiler.BeginSample("ProcessCores");
                        for (int k = 0; k < cores.Count; k++)
                        {
                            ITestFlightCore core = TestFlightUtil.GetCore(vessel.parts[j], cores[k]);
                            if (core == null) continue;
                            // Poll for flight data and part status
                            if (!(currentUTC >= lastDataPoll + tfScenario.userSettings.masterStatusUpdateFrequency))
                                continue;
                            // Update or Add part status in Master Status
                            if (masterStatus.ContainsKey(vessel.id))
                            {
                                Profiler.BeginSample("MasterStatus Existing Vessel");
                                // Vessel is already in the Master Status, so check if part is in there as well
                                int existingPartIndex = -1;
                                Profiler.BeginSample("Find Part");
                                for (int msIndex = 0; msIndex < masterStatus[vessel.id].allPartsStatus.Count; msIndex++)
                                {
                                    if (masterStatus[vessel.id].allPartsStatus[msIndex].partID !=
                                        vessel.parts[j].flightID) continue;
                                    existingPartIndex = msIndex;
                                    break;
                                }
                                Profiler.EndSample();
                                if (existingPartIndex > -1)
                                {
                                    Profiler.BeginSample("Existing Part");
                                    //PartStatus partStatus = masterStatus[vessel.id].allPartsStatus[existingPartIndex];
                                    PartStatus partStatus = new PartStatus();
                                    partStatus.lastSeen = currentUTC;
                                    partStatus.flightCore = core;
                                    partStatus.partName = core.Title;
                                    partStatus.partID = vessel.parts[j].flightID;
                                    Profiler.BeginSample("Part - GetPartStatus");
                                    partStatus.partStatus = core.GetPartStatus();
                                    Profiler.EndSample();
                                    // get any failures
                                    Profiler.BeginSample("Part - GetActiveFailures");
                                    partStatus.failures = core.GetActiveFailures();
                                    Profiler.EndSample();
                                    Profiler.BeginSample("Part - GetFlightData");
                                    partStatus.flightData = core.GetFlightData();
                                    Profiler.EndSample();
                                    Profiler.BeginSample("Part - GetBaseFailureRate");
                                    double failureRate = core.GetBaseFailureRate();
                                    Profiler.EndSample();
                                    Profiler.BeginSample("Part - GetWorstMomentaryFailureRate");
                                    MomentaryFailureRate momentaryFailureRate = core.GetWorstMomentaryFailureRate();
                                    if (momentaryFailureRate.valid && momentaryFailureRate.failureRate > failureRate)
                                        failureRate = momentaryFailureRate.failureRate;
                                    Profiler.EndSample();
                                    partStatus.momentaryFailureRate = failureRate;
                                    partStatus.acknowledged = false;
                                    Profiler.BeginSample("Part - FailureRateToMTBFString");
                                    core.FailureRateToMTBFString(failureRate, TestFlightUtil.MTBFUnits.SECONDS, false, 999,
                                        out partStatus.mtbfString);
                                    //partStatus.mtbfString = core.FailureRateToMTBFString(failureRate, TestFlightUtil.MTBFUnits.SECONDS, 999);
                                    Profiler.EndSample();
                                    masterStatus[vessel.id].allPartsStatus[existingPartIndex] = partStatus;
                                    Profiler.EndSample();
                                }
                                else
                                {
                                    Profiler.BeginSample("New Part");
                                    PartStatus partStatus = new PartStatus();
                                    partStatus.lastSeen = currentUTC;
                                    partStatus.flightCore = core;
                                    partStatus.partName = core.Title;
                                    partStatus.partID = vessel.parts[j].flightID;
                                    partStatus.partStatus = core.GetPartStatus();
                                    // get any failures
                                    partStatus.failures = core.GetActiveFailures();
                                    partStatus.flightData = core.GetFlightData();
                                    double failureRate = core.GetBaseFailureRate();
                                    MomentaryFailureRate momentaryFailureRate = core.GetWorstMomentaryFailureRate();
                                    if (momentaryFailureRate.valid && momentaryFailureRate.failureRate > failureRate)
                                        failureRate = momentaryFailureRate.failureRate;
                                    partStatus.momentaryFailureRate = failureRate;
                                    partStatus.acknowledged = false;
                                    core.FailureRateToMTBFString(failureRate, TestFlightUtil.MTBFUnits.SECONDS, false, 999,
                                        out partStatus.mtbfString);
                                    masterStatus[vessel.id].allPartsStatus.Add(partStatus);
                                    Profiler.EndSample();
                                }
                                Profiler.EndSample();
                            }
                            else
                            {
                                Profiler.BeginSample("MasterStatus New Vessel");
                                // Vessel is not in the Master Status so create a new entry for it and add this part
                                PartStatus partStatus = new PartStatus();
                                partStatus.lastSeen = currentUTC;
                                partStatus.flightCore = core;
                                partStatus.partName = core.Title;
                                partStatus.partID = vessel.parts[j].flightID;
                                partStatus.partStatus = core.GetPartStatus();
                                // get any failures
                                partStatus.failures = core.GetActiveFailures();
                                partStatus.flightData = core.GetFlightData();
                                double failureRate = core.GetBaseFailureRate();
                                MomentaryFailureRate momentaryFailureRate = core.GetWorstMomentaryFailureRate();
                                if (momentaryFailureRate.valid && momentaryFailureRate.failureRate > failureRate)
                                    failureRate = momentaryFailureRate.failureRate;
                                partStatus.momentaryFailureRate = failureRate;
                                partStatus.acknowledged = false;
                                partStatus.mtbfString = core.FailureRateToMTBFString(failureRate, TestFlightUtil.MTBFUnits.SECONDS, 999);
                                MasterStatusItem masterStatusItem = new MasterStatusItem();
                                masterStatusItem.vesselID = vessel.id;
                                masterStatusItem.vesselName = vessel.GetName();
                                masterStatusItem.allPartsStatus = new List<PartStatus>();
                                masterStatusItem.allPartsStatus.Add(partStatus);
                                masterStatus.Add(vessel.id, masterStatusItem);
                                Profiler.EndSample();
                            }
                        }
                        Profiler.EndSample();
                    }
                }
                Profiler.EndSample();
                if (currentUTC >= lastDataPoll + tfScenario.userSettings.minTimeBetweenDataPoll)
                {
                    lastDataPoll = currentUTC;
                }
                if (currentUTC >= lastFailurePoll + tfScenario.userSettings.minTimeBetweenFailurePoll)
                {
                    lastFailurePoll = currentUTC;
                }
            }
            Profiler.EndSample();
        }
        public void Update()
        {
            if (TestFlightManagerScenario.Instance == null)
                return;

            if (!TestFlightManagerScenario.Instance.SettingsEnabled)
                return;

            double currentTime = Planetarium.GetUniversalTime();
            teamsToStop.Clear();
            if (currentTime - lastUpdateTime >= updateFrequency)
            {
                float normalizedTime = (float)((currentTime - lastUpdateTime) / updateFrequency);
                Log("Doing research update, normalized time " + normalizedTime);
                lastUpdateTime = currentTime;
                if (activeTeams == null || activeTeams.Count <= 0)
                    return;
                teamsEnumerator = activeTeams.GetEnumerator();
                KeyValuePair<string, TestFlightRnDTeam> entry;
                while (teamsEnumerator.MoveNext())
                {
                    entry = teamsEnumerator.Current;
                    if (entry.Value.PartInResearch != "" && entry.Value.ResearchActive)
                    {
                        float partCurrentData = tfScenario.GetFlightDataForPartName(entry.Value.PartInResearch);
                        if (partCurrentData >= entry.Value.MaxData)
                        {
                            Log("Part " + entry.Value.PartInResearch + " has reached maximum RnD data.  Removing research automatically");
                            teamsToStop.Add(entry.Key);
                        }
                        else
                        {
                            float partData = entry.Value.UpdateResearch(normalizedTime, partCurrentData);
                            Log("Research tick for part " + entry.Value.PartInResearch + " yielded " + partData + "du");
                            if (partData > 0)
                            {
                                TestFlightManagerScenario.Instance.AddFlightDataForPartName(entry.Value.PartInResearch, partData);
                            }
                        }
                    }
                }
                if (teamsToStop.Count > 0)
                {
                    for (int i = 0; i < teamsToStop.Count; i++)
                    {
                        activeTeams.Remove(teamsToStop[i]);
                    }
                }
            }
        }
		public void update(float dt){
			if (!_targets.Any ()) {
				return;		
			}
			var enumerator = new Dictionary<int, tHashElement>(_targets).GetEnumerator();
			while (enumerator.MoveNext()) {
				var elt = enumerator.Current.Value;
				_currentTarget = elt;
				_currentTargetSavlvaged = false;
				
				if(elt.target !=null && elt.actions != null && !elt.paused){
					for( elt.actionIndex = 0; elt.actions!=null && elt.actionIndex < elt.actions.Count; elt.actionIndex++) {
						elt.currentAction = elt.actions[elt.actionIndex];
						elt.currentActionSalvaged = false;
						elt.currentAction.step(dt);
						
						if(!elt.currentActionSalvaged && elt.currentAction!=null && elt.currentAction.isDone()){
							elt.currentAction.stop();
							
							CCAction a = elt.currentAction;
							elt.currentAction = null;
							removeAction(a);
						}
						elt.currentAction = null;
					}
				}
				if(_currentTargetSavlvaged && (elt.actions.Count ==0 || elt.target==null)){
					deleteHashElement(elt);
				}
			}
			_currentTarget = null;
		}
 private void SpawnChild()
 {
     if (blockToSpawn != null)
     {
         if (blockToSpawn.GetBlockID() == 模块ID.Value)
         {
             return;
         }
         Destroy(blockToSpawn.gameObject);
     }
     if (!FunnyMode.IsActive)
     {
         blockToSpawn = Instantiate(PrefabMaster.BlockPrefabs[对应的IDs[模块ID.Value]].blockBehaviour);
         blockToSpawn.gameObject.SetActive(false);
         //blockToSpawn.transform.SetParent(this.transform);
     }
     else
     {
         funEnumerator = PrefabMaster.BlockPrefabs.GetEnumerator();
         while (funEnumerator.MoveNext())
         {
             if (funEnumerator.Current.Value.ID == 对应的IDs[模块ID.Value])
             {
                 return;
             }
         }
         funEnumerator = PrefabMaster.BlockPrefabs.GetEnumerator();
         funEnumerator.MoveNext();
     }
 }
 protected override void OnSimulateFixedUpdate()
 {
     if (countdown > 0)
     {
         countdown -= Time.fixedDeltaTime;
     }
     if (Key1.IsDown && countdown <= 0)
     {
         GameObject Nlock;
         if (FunnyMode.IsActive)
         {
             Nlock = (GameObject)Instantiate(funEnumerator.Current.Value.gameObject,
                 this.transform.position + this.transform.forward, this.transform.rotation);
             if (!funEnumerator.MoveNext())
             {
                 funEnumerator = PrefabMaster.BlockPrefabs.GetEnumerator();
                 funEnumerator.MoveNext();
             }
         }
         else
         {
             if (blockToSpawn == null)
             {
                 SpawnChild();
             }
             Nlock = (GameObject)Instantiate(blockToSpawn.gameObject,
             transform.position + this.transform.forward, this.transform.rotation);
             Nlock.SetActive(true);
             XDataHolder xDataHolder = new XDataHolder { WasSimulationStarted = true };
             blockToSpawn.OnSave(xDataHolder);
             Nlock.GetComponent<BlockBehaviour>().OnLoad(xDataHolder);
         }
         Nlock.transform.localScale *= 生成大小.Value;
         Nlock.GetComponent<Rigidbody>().isKinematic = false;
         if (继承速度.IsActive) { Nlock.GetComponent<Rigidbody>().velocity = this.rigidbody.velocity; }
         Nlock.transform.SetParent(Machine.Active().SimulationMachine);
         Audio.volume = 0.05f * 10 / Vector3.Distance(this.transform.position, Camera.main.transform.position);
         Audio.Play();
         countdown = 生成间隔.Value;
     }
 }