public static Offset <PulseKeyFrameData_Int32> CreatePulseKeyFrameData_Int32(FlatBufferBuilder builder,
                                                                              int time  = 0,
                                                                              int value = 0)
 {
     builder.StartObject(2);
     PulseKeyFrameData_Int32.AddValue(builder, value);
     PulseKeyFrameData_Int32.AddTime(builder, time);
     return(PulseKeyFrameData_Int32.EndPulseKeyFrameData_Int32(builder));
 }
 public static PulseKeyFrameData_Int32 GetRootAsPulseKeyFrameData_Int32(ByteBuffer _bb, PulseKeyFrameData_Int32 obj)
 {
     return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
 public static PulseKeyFrameData_Int32 GetRootAsPulseKeyFrameData_Int32(ByteBuffer _bb, PulseKeyFrameData_Int32 obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }