public static Offset <PulseKeyFrameData_Int32> CreatePulseKeyFrameData_Int32(FlatBufferBuilder builder, int time = 0, int value = 0) { builder.StartObject(2); PulseKeyFrameData_Int32.AddValue(builder, value); PulseKeyFrameData_Int32.AddTime(builder, time); return(PulseKeyFrameData_Int32.EndPulseKeyFrameData_Int32(builder)); }
public static PulseKeyFrameData_Int32 GetRootAsPulseKeyFrameData_Int32(ByteBuffer _bb, PulseKeyFrameData_Int32 obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public static PulseKeyFrameData_Int32 GetRootAsPulseKeyFrameData_Int32(ByteBuffer _bb, PulseKeyFrameData_Int32 obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }