public void SyncState() { if (Server) { if (_server == null) { return; } _server.PropogateMessage(null); } else { if (_client == null) { return; } _client.PropogateToServer(GetSyncMessage()); } }
public override void Execute(SyncExecutionContext context, TcpClient client, SyncServer server) { server.PropogateMessage(PropogatedMessage); }
public override void Execute(SyncExecutionContext context, TcpClient client, SyncServer server) { server.PropogateMessage(PropogatedMessage); }