public void LoadAndPlay()
        {
            if (m_serializer == null)
            {
                Reset();
                InitializeReceiver();
            }

            m_serializer.Request(m_streamFile);
            m_playerCurrentTime = 0f;

            //Debug.Log("Audio Sample Rate:" + AudioSettings.outputSampleRate);

            IsPlayable = false;
            IsPlayEnd  = false;
        }
Exemple #2
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        // Use this for initialization
        void Start()
        {
            Reset();
            InitializeReceiver();
            string url = "";

            if (referFromSerializer)
            {
                url = serializer.address + serializer.channel + "/" + streamFile;
            }
            else
            {
                url = streamFile;
            }
            serializer.Request(url);
        }