private void Awake()
        {
            this.hideFlags = HideFlags.HideAndDontSave | HideFlags.DontSaveInEditor;

            if (Application.isPlaying)
            {
                this.owner = this.gameObject;
                StratusActionSpace.Subscribe(this.owner);
            }
        }
 public static StratusActionDriver Actions(this GameObject go)
 {
     // Subscribe this GameObject to the ActionSpace
     return(StratusActionSpace.Subscribe(go));
 }