private void Awake() { this.hideFlags = HideFlags.HideAndDontSave | HideFlags.DontSaveInEditor; if (Application.isPlaying) { this.owner = this.gameObject; StratusActionSpace.Subscribe(this.owner); } }
public static StratusActionDriver Actions(this GameObject go) { // Subscribe this GameObject to the ActionSpace return(StratusActionSpace.Subscribe(go)); }