public static Player ( Dominion.Card card, string playerName = null, int cardCount = 1, int afterSilverCount, int countGoldBeforeProvince = 3, int countRemainingProvinceBeforeDuchy = 4, int countRemainingProvinceBeforeEstateOverGold = 1, int countRemainingProvinceBeforeEstateOverSilver = 3, int afterGoldCount = int.MaxValue, bool enablePenultimateProvinceRule = false ) : PlayerAction | ||
card | Dominion.Card | |
playerName | string | |
cardCount | int | |
afterSilverCount | int | |
countGoldBeforeProvince | int | |
countRemainingProvinceBeforeDuchy | int | |
countRemainingProvinceBeforeEstateOverGold | int | |
countRemainingProvinceBeforeEstateOverSilver | int | |
afterGoldCount | int | |
enablePenultimateProvinceRule | bool | |
Résultat | PlayerAction |
public static PlayerAction Player() { return(BigMoneyWithCard.Player(Cards.Smithy, "BigMoneySingleSmithy")); }
public static PlayerAction Player() { return(BigMoneyWithCard.Player(Cards.Witch, "BigMoneySingleWitch", afterGoldCount: 0)); }
public static PlayerAction Player() { return(BigMoneyWithCard.Player(Cards.Thief)); }
public static PlayerAction Player() { return(BigMoneyWithCard.Player(Cards.Wharf, "BigMoneyWharf")); }
public static PlayerAction Player() { return(BigMoneyWithCard.Player(Cards.Moneylender)); }
public static PlayerAction Player() { return(BigMoneyWithCard.Player(Cards.Bridge, "BigMoneyBridge")); }