Player() public static méthode

public static Player ( Dominion.Card card, string playerName = null, int cardCount = 1, int afterSilverCount, int countGoldBeforeProvince = 3, int countRemainingProvinceBeforeDuchy = 4, int countRemainingProvinceBeforeEstateOverGold = 1, int countRemainingProvinceBeforeEstateOverSilver = 3, int afterGoldCount = int.MaxValue, bool enablePenultimateProvinceRule = false ) : PlayerAction
card Dominion.Card
playerName string
cardCount int
afterSilverCount int
countGoldBeforeProvince int
countRemainingProvinceBeforeDuchy int
countRemainingProvinceBeforeEstateOverGold int
countRemainingProvinceBeforeEstateOverSilver int
afterGoldCount int
enablePenultimateProvinceRule bool
Résultat PlayerAction
 public static PlayerAction Player()
 {
     return(BigMoneyWithCard.Player(Cards.Smithy, "BigMoneySingleSmithy"));
 }
 public static PlayerAction Player()
 {
     return(BigMoneyWithCard.Player(Cards.Witch, "BigMoneySingleWitch", afterGoldCount: 0));
 }
 public static PlayerAction Player()
 {
     return(BigMoneyWithCard.Player(Cards.Thief));
 }
 public static PlayerAction Player()
 {
     return(BigMoneyWithCard.Player(Cards.Wharf, "BigMoneyWharf"));
 }
Exemple #5
0
 public static PlayerAction Player()
 {
     return(BigMoneyWithCard.Player(Cards.Moneylender));
 }
Exemple #6
0
 public static PlayerAction Player()
 {
     return(BigMoneyWithCard.Player(Cards.Bridge, "BigMoneyBridge"));
 }