public static async Task <List <SServers> > UpdateServers()
        {
            List <SServers> servers = new List <SServers>();
            string          data;
            // all squad oblit servers
            string url =
                //"http://battlelog.battlefield.com/bf4/servers/pc/?filtered=1&expand=1&settings=&useLocation=1&useAdvanced=1&gameexpansions=-1&slots=16&slots=1&slots=2&slots=4&q=&gameexpansions=-1&gameexpansions=-1&gameexpansions=-1&gameexpansions=-1&gameexpansions=-1&mapRotation=-1&modeRotation=-1&password=-1&regions=64&osls=-1&vvsa=-1&vffi=-1&vaba=-1&vkca=-1&v3ca=-1&v3sp=-1&vmsp=-1&vrhe=-1&vhud=-1&vmin=-1&vnta=-1&vbdm-min=1&vbdm-max=300&vprt-min=1&vprt-max=300&vshe-min=1&vshe-max=300&vtkk-min=1&vtkk-max=99&vnit-min=30&vnit-max=86400&vtkc-min=1&vtkc-max=99&vvsd-min=0&vvsd-max=500&vgmc-min=0&vgmc-max=500";
                "http://battlelog.battlefield.com/bf4/servers/pc/?filtered=1&expand=1&settings=&useLocation=1&useAdvanced=1&gameexpansions=-1&slots=16&slots=1&slots=2&slots=4&q=&serverTypes=8&gameexpansions=-1&gameexpansions=-1&gameexpansions=-1&gameexpansions=-1&gameexpansions=-1&mapRotation=-1&modeRotation=-1&password=-1&osls=-1&vvsa=-1&vffi=-1&vaba=-1&vkca=-1&v3ca=-1&v3sp=-1&vmsp=-1&vrhe=-1&vhud=-1&vmin=-1&vnta=-1&vbdm-min=1&vbdm-max=300&vprt-min=1&vprt-max=300&vshe-min=1&vshe-max=300&vtkk-min=1&vtkk-max=99&vnit-min=30&vnit-max=86400&vtkc-min=1&vtkc-max=99&vvsd-min=0&vvsd-max=500&vgmc-min=0&vgmc-max=500";

            data = await HttpAsync.GetUrlAsync(url);

            //convert string to dynamic
            dynamic serverList = JsonConvert.DeserializeObject <dynamic>(data);
            //get the servers
            dynamic serverGuidList = serverList["globalContext"]["servers"];

            serverList = null;
            data       = null;
            //Add guid and guid names to list
            if (serverGuidList != null)
            {
                foreach (var guid in serverGuidList)
                {
                    Guid   serverGuid  = Guid.Parse(guid["guid"].ToString());
                    string serverName  = guid["name"].ToString();
                    int    tickRate    = Convert.ToInt32(guid["tickRate"]);
                    string mapID       = guid["map"].ToString();
                    int    playerCount = Convert.ToInt32(guid["slots"]["2"]["current"]);
                    string countryInfo = guid["country"].ToString();
                    //limit for playercount if wanted
                    if (playerCount >= 0)
                    {
                        servers.Add(new SServers
                        {
                            _ServerGuid  = serverGuid,
                            _ServerName  = serverName,
                            _MapID       = mapID,
                            _TickRate    = tickRate,
                            _PlayerSlots = playerCount,
                            _Location    = countryInfo,

                            LastUpdate = DateTime.Now
                        });
                    }
                }
            }
            return(servers);
        }
        public async Task <CustomSnapshotRoot> getKeeperInfo(string guid)
        {
            string keeperData = "";
            getNumPlayersOnServer playersOnServerData = getNumPlayersOnServerInfo(guid);
            SnapshotRoot          snapshotData        = null;
            CustomSnapshotRoot    snapshotSend        = null;
            List <playersData>    team0Data           = new List <playersData>();
            List <playersData>    team1Data           = new List <playersData>();
            List <playersData>    team2Data           = new List <playersData>();
            playersData           empty = new playersData {
                name = "No players on the server"
            };

            try
            {
                keeperData = await HttpAsync.GetUrlAsync(keeperURL + guid);
            }
            catch (Exception)
            {
                CLogging.AddLog("The server crashed or was never available: " + guid);
            }

            snapshotData = JsonConvert.DeserializeObject <SnapshotRoot>(keeperData);

            if (snapshotData == null)
            {
                return(null);
            }
            if (!snapshotData.snapshot.status.Equals("SUCCESS", StringComparison.OrdinalIgnoreCase))
            {
                return(null);
            }
            //run update code and return null

            if (snapshotData.snapshot.teamInfo.Team0 != null)
            {
                var team0 = snapshotData.snapshot.teamInfo.Team0;
                foreach (KeyValuePair <string, JToken> x in team0.players)
                {
                    TeamPlayer playerInfo = x.Value.ToObject <TeamPlayer>();

                    team0Data.Add(
                        new playersData
                    {
                        playerId = ulong.Parse(x.Key.ToString()),
                        name     = playerInfo.Name,
                        kills    = playerInfo.kills,
                        deaths   = playerInfo.deaths,
                        score    = playerInfo.score,
                        tag      = playerInfo.tag,
                        squad    = playerInfo.squad,
                        role     = playerInfo.role
                    });
                }
            }
            if (snapshotData.snapshot.teamInfo.Team1 != null)
            {
                var team1 = snapshotData.snapshot.teamInfo.Team1;
                foreach (KeyValuePair <string, JToken> x in team1.players)
                {
                    TeamPlayer playerInfo = x.Value.ToObject <TeamPlayer>();

                    team1Data.Add(
                        new playersData
                    {
                        playerId = ulong.Parse(x.Key.ToString()),
                        name     = playerInfo.Name,
                        kills    = playerInfo.kills,
                        deaths   = playerInfo.deaths,
                        score    = playerInfo.score,
                        tag      = playerInfo.tag,
                        squad    = playerInfo.squad,
                        role     = playerInfo.role
                    });
                }
            }
            else
            {
                team1Data.Add(empty);
            }

            if (snapshotData.snapshot.teamInfo.Team2 != null)
            {
                var team2 = snapshotData.snapshot.teamInfo.Team2;
                foreach (KeyValuePair <string, JToken> x in team2.players)
                {
                    TeamPlayer playerInfo = x.Value.ToObject <TeamPlayer>();

                    team2Data.Add(
                        new playersData
                    {
                        playerId = ulong.Parse(x.Key.ToString()),
                        name     = playerInfo.Name,
                        kills    = playerInfo.kills,
                        deaths   = playerInfo.deaths,
                        score    = playerInfo.score,
                        tag      = playerInfo.tag,
                        squad    = playerInfo.squad,
                        role     = playerInfo.role
                    });
                }
            }
            else
            {
                team2Data.Add(empty);
            }
            //SORT TEAM DATA BY SCORE
            team1Data = team1Data.OrderByDescending(x => x.score).ToList();
            team2Data = team2Data.OrderByDescending(x => x.score).ToList();
            //Copy snapshotData to snapshotSend
            //--------------COPY---------------
            //repackage all data into CustomSnapshotRoot
            int team1Tickets    = 0;
            int team2Tickets    = 0;
            int team1TicketsMax = 0;
            int team2TicketsMax = 0;

            if (snapshotData.snapshot.Conquest != null)
            {
                team1Tickets    = snapshotData.snapshot.Conquest.Team1.tickets;
                team1TicketsMax = snapshotData.snapshot.Conquest.Team1.ticketsMax;
                team2Tickets    = snapshotData.snapshot.Conquest.Team2.tickets;
                team2TicketsMax = snapshotData.snapshot.Conquest.Team2.ticketsMax;
            }
            else if (snapshotData.snapshot.Deathmatch != null)
            {
                team1Tickets    = snapshotData.snapshot.Deathmatch.Team1.Kills;
                team1TicketsMax = snapshotData.snapshot.Deathmatch.Team1.KillsMax;
                team2Tickets    = snapshotData.snapshot.Deathmatch.Team2.Kills;
                team2TicketsMax = snapshotData.snapshot.Deathmatch.Team2.KillsMax;
            }
            try
            {
                snapshotSend = new CustomSnapshotRoot
                {
                    lastUpdated = snapshotData.lastUpdated,
                    snapshot    = new CustomSnapshot
                    {
                        status         = snapshotData.snapshot.status,
                        gameId         = snapshotData.snapshot.gameId,
                        currentMap     = snapshotData.snapshot.currentMap,
                        maxPlayers     = snapshotData.snapshot.maxPlayers,
                        waitingPlayers = snapshotData.snapshot.waitingPlayers,
                        roundTime      = snapshotData.snapshot.roundTime,
                        gameMode       = snapshotData.snapshot.gameMode,
                        mapId          = playersOnServerData.map,
                        modeId         = playersOnServerData.mapMode,
                        team1Tickets   = new modeCounter
                        {
                            tickets    = team1Tickets,
                            ticketsMax = team1TicketsMax
                        },
                        team2Tickets = new modeCounter
                        {
                            tickets    = team2Tickets,
                            ticketsMax = team2TicketsMax
                        },
                        teamInfo = new CustomSnapshotTeamInfo
                        {
                            team0 = new CustomSnapshotTeam
                            {
                                faction = snapshotData.snapshot.teamInfo.Team0.faction,
                                player  = team0Data
                            },
                            team1 = new CustomSnapshotTeam
                            {
                                faction = snapshotData.snapshot.teamInfo.Team1.faction,
                                player  = team1Data
                            },
                            team2 = new CustomSnapshotTeam
                            {
                                faction = snapshotData.snapshot.teamInfo.Team2.faction,
                                player  = team2Data
                            }
                        }
                    }
                };
            }
            catch (Exception ex)
            {
                CLogging.AddLog(ex.ToString());
            }
            if ((team0Data.Count + team1Data.Count + team2Data.Count) < 1)
            {
                return(null);
            }
            return(snapshotSend);
        }