internal SteamNetworkingAvailability GetAuthenticationStatus(ref SteamNetAuthenticationStatus_t pDetails) { var returnValue = _GetAuthenticationStatus(Self, ref pDetails); return(returnValue); }
public static ESteamNetworkingAvailability GetAuthenticationStatus(out SteamNetAuthenticationStatus_t pDetails) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworkingSockets_GetAuthenticationStatus(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), out pDetails)); }
private static extern SteamNetworkingAvailability _GetAuthenticationStatus(IntPtr self, ref SteamNetAuthenticationStatus_t pDetails);