internal SteamNetworkingAvailability GetAuthenticationStatus(ref SteamNetAuthenticationStatus_t pDetails)
        {
            var returnValue = _GetAuthenticationStatus(Self, ref pDetails);

            return(returnValue);
        }
 public static ESteamNetworkingAvailability GetAuthenticationStatus(out SteamNetAuthenticationStatus_t pDetails)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworkingSockets_GetAuthenticationStatus(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), out pDetails));
 }
 private static extern SteamNetworkingAvailability _GetAuthenticationStatus(IntPtr self, ref SteamNetAuthenticationStatus_t pDetails);