private void ResizeHandle2_MouseDown(GUIItem item, int button, Vector2 position) { _IsResizing = true; dragStart = new Vector2(position.x, position.y); sizeStart = new Vector2(_Parent.Rect.width, _Parent.Rect.height); ModGUI.RegisterResize(this); }
private void _CloseBtn_Clicked(GUIItem item, int button, Vector2 position) { if (button == 0) { Close(); } }
private void ImportBtn_Clicked(GUI.GUIItem item) { if (_GameStarted && _Manager != null) { MouseUI mouseUI = _Manager.GetComponent <MouseUI>(); GameObject tileMap = mouseUI._ModGet_TileMap(); Tiles shipTiles = tileMap.GetComponent <Tiles>(); ManagerJobs managerJobs = _Manager.GetComponent <ManagerJobs>(); ManagerMenu managerMenu = _Manager.GetComponent <ManagerMenu>(); ManagerOptions managerOptions = _Manager.GetComponent <ManagerOptions>(); if (shipTiles != null) { String json = System.IO.File.ReadAllText(System.IO.Path.Combine(ModFolder, "Design.json"), Encoding.UTF8); TileData[] tiles = Pathfinding.Serialization.JsonFx.JsonReader.Deserialize <TileData[]>(json); List <TileData> hull = new List <TileData>(); List <TileData> floor = new List <TileData>(); TileData shipCore = null; List <TileData> other = new List <TileData>(); foreach (TileData td in tiles) { List <TileData.Vec3> StructureParts = new List <TileData.Vec3>(); StructureParts.AddRange(td.StructureParts); td.StructureParts = StructureParts; if (td.TileType == "Hull" || td.TileType == "HullCorner") { hull.Add(td); } else if (td.TileType == "Floor") { floor.Add(td); } else if (td.TileType == "ShipCore") { shipCore = td; } else { other.Add(td); } } if (shipCore == null) { throw new Exception("Ship Design is missing required tile ShipCore"); } _IsImporting = true; _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); managerMenu.StartCoroutine(UpdateTiles(shipTiles, managerJobs, managerOptions, tileMap, hull, floor, shipCore, other)); managerMenu.StartCoroutine(OnImportFinished(tiles)); } } }
private void LoadBtn_Clicked(GUI.GUIItem item) { if (_SelectedScenario != null) { GameObject _Manager = GameObject.Find("Manager"); _LoadingScenario = _SelectedScenario; _ScenarioWindow.Visible = false; mainMenuRight.SetActive(true); ManagerMenu.renameShipString = _SelectedScenario.Ship.Name; ManagerMenu.nextLevelToLoad = 100; _Manager.GetComponent <ManagerOptions>().resetBoard(); } }
private void ToggleModListBtn_Clicked(GUI.GUIItem item) { _ShowModList = !_ShowModList; if (_ShowModList) { foreach (GUI.Button modbtn in _ModListButtonArea.Items) { modbtn.Visible = true; } } else { foreach (GUI.GUIItem modbtn in _ModListButtonArea.Items) { if (modbtn != _ToggleModListBtn) { modbtn.Visible = false; } } } }
private void ScenarioBtn_Clicked(GUI.GUIItem item) { Scenario scenario = item.Tag as Scenario; _Name.Text = scenario.Name; _Desc.Text = scenario.Description; if (!String.IsNullOrEmpty(scenario.ThumbnailFile) && File.Exists(Path.Combine(scenario.ScenarioFolder, scenario.ThumbnailFile))) { Texture tex = LoadTexture(Path.Combine(scenario.ScenarioFolder, scenario.ThumbnailFile)); if (tex != null) { _ThumbNail.Visible = true; _ThumbNail.Image = tex; } } else { _ThumbNail.Visible = false; } _SelectedScenario = scenario; _ScenarioInfo.Visible = true; }
private void ExportBtn_Clicked(GUI.GUIItem item) { if (_GameStarted && _Manager != null) { List <String> allowedTiles = new List <string>() { "Hull", "HullCorner", "Floor" }; GameObject tileMap = GameObject.Find("TileMap"); Tiles shipTiles = tileMap.GetComponent <Tiles>(); Structures structures = tileMap.GetComponent <Structures>(); if (shipTiles != null && structures != null) { List <Vector2> ignoreTileData = new List <Vector2>(); List <TileData> tiles = new List <TileData>(); foreach (Vector2 pos in structures.structure[0].allTilesList) { TileInfo info = shipTiles.tiles[(int)pos.x, (int)pos.y]; if (ignoreTileData.Contains(pos)) { if (!allowedTiles.Contains(info.structureType) && !allowedTiles.Contains(info.toBecome)) { continue; } } ignoreTileData.Add(pos); List <TileData.Vec3> StructureParts = new List <TileData.Vec3>(); foreach (Vector3 vec in info.structureParts) { StructureParts.Add(TileData.Vec3.FromVector(vec)); } TileData.TileRotation Rotation = TileData.TileRotation.UP; if (info.structureParts.Count > 0) { Rotation = (TileData.TileRotation)(int) info.structureParts[0].z; } if (!String.IsNullOrEmpty(info.structureType)) { TileData td2 = new TileData() { TileType = info.structureType, X = (int)pos.x, Y = (int)pos.y, Rotation = Rotation, StructureParts = Extensions.Copy <TileData.Vec3>(StructureParts) }; tiles.Add(td2); StructureParts.Clear(); //StructureParts mostly likely belongs to the structure, not the tile! --Need confirmation. } TileData td = new TileData() { TileType = info.tileType, X = (int)pos.x, Y = (int)pos.y, Rotation = Rotation, StructureParts = StructureParts }; tiles.Add(td); } if (tiles.Count > 0) { String json = Pathfinding.Serialization.JsonFx.JsonWriter.Serialize(tiles.ToArray()); System.IO.File.WriteAllText(System.IO.Path.Combine(ModFolder, "Design.json"), json, Encoding.UTF8); } } } }
private void ModBtn_Clicked(GUI.GUIItem item) { Mod M = item.Tag as Mod; M.ToggleModWindow(); }
private void CloseDebugBtn_Clicked(GUI.GUIItem item) { _debugWindow.Visible = false; }
private void CancelBtn_Clicked(GUI.GUIItem item) { _ScenarioWindow.Visible = false; mainMenuRight.SetActive(true); }
private void _ScenarioWindow_WindowClosed(GUI.GUIItem item) { mainMenuRight.SetActive(true); }
private void ResizeHandle2_MouseUp(GUIItem item, int button, Vector2 position) { ResizeEnd(Event.current.mousePosition); }