Exemple #1
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 public HostNewFarmSlot(CoopMenu menu)
     : base(menu, Game1.content.LoadString("Strings\\UI:CoopMenu_HostNewFarm"))
 {
     ActivateDelay = 2150;
 }
Exemple #2
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 public LanSlot(CoopMenu menu)
     : base(menu, Game1.content.LoadString("Strings\\UI:CoopMenu_JoinLANGame"))
 {
 }
Exemple #3
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 public InviteCodeSlot(CoopMenu menu)
     : base(menu, Game1.content.LoadString("Strings\\UI:CoopMenu_EnterInviteCode"))
 {
 }
Exemple #4
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 public LabeledSlot(CoopMenu menu, string message)
     : base(menu)
 {
     this.message = message;
 }
Exemple #5
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 public CoopMenuSlot(CoopMenu menu)
     : base(menu)
 {
     this.menu = menu;
 }
Exemple #6
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 public FriendFarmSlot(CoopMenu menu, FriendFarmData farm)
     : base(menu)
 {
     Farm = farm;
 }
Exemple #7
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 public HostFileSlot(CoopMenu menu, Farmer farmer)
     : base(menu, farmer)
 {
     this.menu = menu;
 }
Exemple #8
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 public TooManyFarmsSlot(CoopMenu menu)
     : base(menu, Game1.content.LoadString("Strings\\UI:TooManyFarmsMenu_TooManyFarms"))
 {
 }