public DownMovingDodongoState(Dodongo dodongo) { this.dodongo = dodongo; sprite = EnemySpriteFactory.Instance.CreateSpriteEnemyDodongoDown(); }
public RightMovingDodongoState(Dodongo dodongo) { this.dodongo = dodongo; sprite = EnemySpriteFactory.Instance.CreateSpriteEnemyDodongoRight(); }
public BePuffedUpState(Dodongo dodongo) { this.dodongo = dodongo; sprite = EnemySpriteFactory.Instance.CreateSpriteEnemyDodongoUpPuffed(); }
public BePuffedDownState(Dodongo dodongo) { this.dodongo = dodongo; sprite = EnemySpriteFactory.Instance.CreateSpriteEnemyDodongoLeftPuffed(); location = Constant.EnemyStartPosition; }