public void Initialize(Rectangle bounds) { owner.Bounds = bounds; this.GameState = GameStates.Config; this.windowBounds = bounds; CreateSurfaces(); sunLocation.X = windowBounds.Left + windowBounds.Width / 2; sunLocation.Y = windowBounds.Top + windowBounds.Height / 2; ship = new Ship(this); Random random = new Random((int)DateTime.Now.Ticks); ship.ScreenBounds = bounds; ship.SetRandomPosition(true, sunLocation); if ((null != localPlayer.Name) && (localPlayer.Name.Length > 0)) { ship.HostName = localPlayer.Name.ToUpper(); } else { ship.HostName = System.Environment.MachineName.ToUpper(); } stars = new Stars(bounds, Constants.NumStars); sun = new Sun(sunLocation, Constants.SunSize); gameSettings.ControlsEnabled = true; if (netPeer.InSession) { if (netPeer.IsHost) { gameSettings.ControlsEnabled = true; netPeer.SendGameState(GameStates.Running); } else { gameSettings.ControlsEnabled = false; } } gameState = GameStates.Running; }
public void Initialize(Rectangle bounds) { owner.Bounds = bounds; this.GameState = GameStates.Config; this.windowBounds = bounds; CreateSurfaces(); sunLocation.X = windowBounds.Left + windowBounds.Width / 2; sunLocation.Y = windowBounds.Top + windowBounds.Height / 2; ship = new Ship(this); Random random = new Random((int) DateTime.Now.Ticks); ship.ScreenBounds = bounds; ship.SetRandomPosition(true, sunLocation); if ((null != localPlayer.Name) && (localPlayer.Name.Length > 0)) ship.HostName = localPlayer.Name.ToUpper(); else ship.HostName = System.Environment.MachineName.ToUpper(); stars = new Stars(bounds, Constants.NumStars); sun = new Sun(sunLocation, Constants.SunSize); gameSettings.ControlsEnabled = true; if (netPeer.InSession) { if (netPeer.IsHost) { gameSettings.ControlsEnabled = true; netPeer.SendGameState(GameStates.Running); } else { gameSettings.ControlsEnabled = false; } } gameState = GameStates.Running; }