Exemple #1
0
        protected override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            GraphicsDevice.Clear(background);

            SetupCamera();

            skybox.Draw();

            foreach (Sphere sphere in spheres)
            {
                sphere.Draw();
            }

            foreach (Bullet bullet in bullets)
            {
                bullet.Draw();
            }

            // draw the spaceship
            spaceship.Draw();

            spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullCounterClockwise);
            spriteBatch.Draw(reticle, new Vector2(mousePosition.X - reticleHalfWidth, mousePosition.Y - reticleHalfHeight), Color.White);
            spriteBatch.Draw(controls, new Vector2(10f, 10f), Color.White);
            spriteBatch.End();
        }
Exemple #2
0
        private void DrawSkybox(ChaseCamera camera, GameTime gameTime)
        {
            RasterizerState originalRasterizerState = graphics.GraphicsDevice.RasterizerState;
            RasterizerState rasterizerState         = new RasterizerState();

            rasterizerState.CullMode = CullMode.None;
            graphics.GraphicsDevice.RasterizerState = rasterizerState;
            skybox.Draw(camera.View, camera.Projection, camera.Position);
            graphics.GraphicsDevice.RasterizerState = originalRasterizerState;
        }