protected override void Draw(GameTime gameTime) { base.Draw(gameTime); GraphicsDevice.Clear(background); SetupCamera(); skybox.Draw(); foreach (Sphere sphere in spheres) { sphere.Draw(); } foreach (Bullet bullet in bullets) { bullet.Draw(); } // draw the spaceship spaceship.Draw(); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullCounterClockwise); spriteBatch.Draw(reticle, new Vector2(mousePosition.X - reticleHalfWidth, mousePosition.Y - reticleHalfHeight), Color.White); spriteBatch.Draw(controls, new Vector2(10f, 10f), Color.White); spriteBatch.End(); }
private void DrawSkybox(ChaseCamera camera, GameTime gameTime) { RasterizerState originalRasterizerState = graphics.GraphicsDevice.RasterizerState; RasterizerState rasterizerState = new RasterizerState(); rasterizerState.CullMode = CullMode.None; graphics.GraphicsDevice.RasterizerState = rasterizerState; skybox.Draw(camera.View, camera.Projection, camera.Position); graphics.GraphicsDevice.RasterizerState = originalRasterizerState; }