public override bool Activate()
 {
     game.player.UnlockDevelopHyperSpeed();
     PopupHandler.DisplayMessage(activationMessage);
     game.stateManager.overworldState.AddEffectsObject(ExplosionGenerator.GenerateSpaceDuckExplosion(game, game.spriteSheetVerticalShooter, spaceDuck));
     game.stateManager.overworldState.GetSectorX.RemoveGameObject(spaceDuck);
     return(true);
 }