public static Texture add(Texture.TextureName texureName, string azulTex)
        {
            TextureManager texManInst = TextureManager.getSingletonInstance();

            Debug.Assert(texManInst != null);
            Texture nodeAdded = (Texture)texManInst.genericAdd();

            Debug.Assert(nodeAdded != null);
            //set the attributes of the Image node

            nodeAdded.setAll(texureName, azulTex);

            return(nodeAdded);
        }