public override void Notify() { SpaceInvaders pSI = SpaceInvaders.GetInstance(); pSI.UnLoadContent(); pSI.SetState(SpaceInvaders.State.GamePlayingState); pSI.LoadContent(); }
public override void Notify() { SpaceInvaders pSI = SpaceInvaders.GetInstance(); pSI.UnLoadContent(); pSI.SetState(SpaceInvaders.State.MenuState); pSI.LoadContent(); pSI.scoreOne = 0; }
public override void Execute() { SpaceInvaders pSI = SpaceInvaders.GetInstance(); pSI.UnLoadContent(); pSI.SetState(SpaceInvaders.State.EndGameState); pSI.LoadContent(); if (pSI.scoreOne > pSI.scoreTwo) { if (pSI.scoreOne > pSI.scoreHigh) { pSI.scoreHigh = pSI.scoreOne; } } else { if (pSI.scoreTwo > pSI.scoreHigh) { pSI.scoreHigh = pSI.scoreTwo; } } }