public WorldStateManager() { projectileManager = new ProjectileManager(); particleManager = new ParticleManager(); eventManager = new WorldEventManager(); starManager = new StarManager(); cloudManager = new CloudManager(); itemManager = new ItemManager(); crateManager = new CrateManager(); asteroidManager = new AsteroidManager(); strandedManager = new StrandedManager(); guiManager = new GuiManager(); debugManager = new DebugManager(); playerManager = new PlayerManager(LimitsEdgeGame.worldCamera); crateManager.TopUpCrates(); asteroidManager.TopUpAsteroids(); cloudManager.TopUpClouds(); strandedManager.TopUpStrandeds(); }
public WorldManager() { starManager = new StarManager(); }