public WorldStateManager()
 {
     projectileManager = new ProjectileManager();
     particleManager   = new ParticleManager();
     eventManager      = new WorldEventManager();
     starManager       = new StarManager();
     cloudManager      = new CloudManager();
     itemManager       = new ItemManager();
     crateManager      = new CrateManager();
     asteroidManager   = new AsteroidManager();
     strandedManager   = new StrandedManager();
     guiManager        = new GuiManager();
     debugManager      = new DebugManager();
     playerManager     = new PlayerManager(LimitsEdgeGame.worldCamera);
     crateManager.TopUpCrates();
     asteroidManager.TopUpAsteroids();
     cloudManager.TopUpClouds();
     strandedManager.TopUpStrandeds();
 }
Beispiel #2
0
 public WorldManager()
 {
     starManager = new StarManager();
 }