private void lightiningWizardButton_Click(object sender, EventArgs e)
        {
            OrignalForm.player_Charcter = 3;
            Wizards    playerWizard = new Wizards(wizardX, wizardY, mana, health, OrignalForm.player_Charcter, 0, 0, OrignalForm.name);
            Form       f            = this.FindForm();
            GameScreen g            = new GameScreen();

            f.Controls.Remove(this);
            f.Controls.Add(g);
            g.Location = new Point((this.Width - g.Width) / 2, (this.Height - g.Height) / 2);
        }
        public bool Collsion(Wizards mega)
        {
            Rectangle rec2 = new Rectangle(mega.aiX, mega.aiY, mega.sizeX, mega.sizeY);
            Rectangle rec3 = new Rectangle(objectX, objectY, objectSize, objectSize);

            if (rec3.IntersectsWith(rec2))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        public bool Collsion(Wizards aiMega)
        {
            Rectangle rec2 = new Rectangle(aiMega.aiX, aiMega.aiY, aiMega.sizeX, aiMega.sizeY);
            Rectangle rec3 = new Rectangle(objectX, objectY, objectSize, objectSize);

            //Rectangle rec4 = new Rectangle(lk.x, lk.y, lk.sizeX, lk.sizeY);
            if (rec2.IntersectsWith(rec3))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        public bool Collsion(Wizards mega, Wizards dk, Wizards lk)
        {
            Rectangle rec1 = new Rectangle(dk.x, dk.y, dk.sizeX, dk.sizeY);
            Rectangle rec2 = new Rectangle(mega.x, mega.y, mega.sizeX, mega.sizeY);
            Rectangle rec3 = new Rectangle(lk.x, lk.y, lk.sizeX, lk.sizeY);
            Rectangle rec4 = new Rectangle(objectX, objectY, objectSize, objectSize);

            if (rec4.IntersectsWith(rec3))
            {
                return(true);
            }
            else if ((rec4.IntersectsWith(rec2)))
            {
                return(true);
            }
            else if (rec4.IntersectsWith(rec1))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        public bool PlayerCollsion(Wizards aiMega, Wizards aiDK, Wizards aiLK)
        {
            Rectangle rec1 = new Rectangle(aiDK.aiX, aiDK.aiY, aiDK.sizeX, aiDK.sizeY);
            Rectangle rec2 = new Rectangle(aiMega.aiX, aiMega.aiY, aiMega.sizeX, aiMega.sizeY);
            Rectangle rec3 = new Rectangle(aiLK.aiX, aiLK.aiY, aiLK.sizeX, aiLK.sizeY);
            Rectangle rec4 = new Rectangle(objectX, objectY, objectSize, objectSize);

            if (rec4.IntersectsWith(rec3))
            {
                return(true);
            }
            else if ((rec4.IntersectsWith(rec2)))
            {
                return(true);
            }
            else if (rec4.IntersectsWith(rec1))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }