private void lightiningWizardButton_Click(object sender, EventArgs e) { OrignalForm.player_Charcter = 3; Wizards playerWizard = new Wizards(wizardX, wizardY, mana, health, OrignalForm.player_Charcter, 0, 0, OrignalForm.name); Form f = this.FindForm(); GameScreen g = new GameScreen(); f.Controls.Remove(this); f.Controls.Add(g); g.Location = new Point((this.Width - g.Width) / 2, (this.Height - g.Height) / 2); }
public bool Collsion(Wizards mega) { Rectangle rec2 = new Rectangle(mega.aiX, mega.aiY, mega.sizeX, mega.sizeY); Rectangle rec3 = new Rectangle(objectX, objectY, objectSize, objectSize); if (rec3.IntersectsWith(rec2)) { return(true); } else { return(false); } }
public bool Collsion(Wizards aiMega) { Rectangle rec2 = new Rectangle(aiMega.aiX, aiMega.aiY, aiMega.sizeX, aiMega.sizeY); Rectangle rec3 = new Rectangle(objectX, objectY, objectSize, objectSize); //Rectangle rec4 = new Rectangle(lk.x, lk.y, lk.sizeX, lk.sizeY); if (rec2.IntersectsWith(rec3)) { return(true); } else { return(false); } }
public bool Collsion(Wizards mega, Wizards dk, Wizards lk) { Rectangle rec1 = new Rectangle(dk.x, dk.y, dk.sizeX, dk.sizeY); Rectangle rec2 = new Rectangle(mega.x, mega.y, mega.sizeX, mega.sizeY); Rectangle rec3 = new Rectangle(lk.x, lk.y, lk.sizeX, lk.sizeY); Rectangle rec4 = new Rectangle(objectX, objectY, objectSize, objectSize); if (rec4.IntersectsWith(rec3)) { return(true); } else if ((rec4.IntersectsWith(rec2))) { return(true); } else if (rec4.IntersectsWith(rec1)) { return(true); } else { return(false); } }
public bool PlayerCollsion(Wizards aiMega, Wizards aiDK, Wizards aiLK) { Rectangle rec1 = new Rectangle(aiDK.aiX, aiDK.aiY, aiDK.sizeX, aiDK.sizeY); Rectangle rec2 = new Rectangle(aiMega.aiX, aiMega.aiY, aiMega.sizeX, aiMega.sizeY); Rectangle rec3 = new Rectangle(aiLK.aiX, aiLK.aiY, aiLK.sizeX, aiLK.sizeY); Rectangle rec4 = new Rectangle(objectX, objectY, objectSize, objectSize); if (rec4.IntersectsWith(rec3)) { return(true); } else if ((rec4.IntersectsWith(rec2))) { return(true); } else if (rec4.IntersectsWith(rec1)) { return(true); } else { return(false); } }