public abstract void Activate(ref Artillery artillery);
public IncreasedArmorArtillery(Artillery artillery) : base(artillery) { }
public IncreasedReloadSpeedArtillery(Artillery artillery) : base(artillery) { }
public IncreasedAmmoArtillery(Artillery artillery) : base(artillery) { }
protected Artillery(Artillery artillery) : this(artillery.currentHealth, artillery.currentArmor, artillery.ammo, artillery.reloadSpeed, artillery.speed, artillery.maxHealth, artillery.maxArmor) { }