public void setFilter(uint aFilterId, SoloudObject aFilter) { Monotone_setFilter(objhandle, aFilterId, aFilter.objhandle); }
public int loadFile(SoloudObject aFile) { return Monotone_loadFile(objhandle, aFile.objhandle); }
public void set3dAttenuator(SoloudObject aAttenuator) { Monotone_set3dAttenuator(objhandle, aAttenuator.objhandle); }
public void setFilter(uint aFilterId, SoloudObject aFilter) { WavStream_setFilter(objhandle, aFilterId, aFilter.objhandle); }
public int loadFile(SoloudObject aFile) { return Modplug_loadFile(objhandle, aFile.objhandle); }
public void set3dCollider(SoloudObject aCollider, int aUserData = 0) { Sfxr_set3dColliderEx(objhandle, aCollider.objhandle, aUserData); }
public uint playClocked(double aSoundTime, SoloudObject aSound, float aVolume = -1.0f, float aPan = 0.0f, uint aBus = 0) { return Soloud_playClockedEx(objhandle, aSoundTime, aSound.objhandle, aVolume, aPan, aBus); }
public uint play3dClocked(double aSoundTime, SoloudObject aSound, float aPosX, float aPosY, float aPosZ, float aVelX = 0.0f, float aVelY = 0.0f, float aVelZ = 0.0f, float aVolume = 1.0f) { return Bus_play3dClockedEx(objhandle, aSoundTime, aSound.objhandle, aPosX, aPosY, aPosZ, aVelX, aVelY, aVelZ, aVolume); }
public uint playClocked(double aSoundTime, SoloudObject aSound, float aVolume = 1.0f, float aPan = 0.0f) { return Bus_playClockedEx(objhandle, aSoundTime, aSound.objhandle, aVolume, aPan); }
public uint play3d(SoloudObject aSound, float aPosX, float aPosY, float aPosZ, float aVelX = 0.0f, float aVelY = 0.0f, float aVelZ = 0.0f, float aVolume = 1.0f, int aPaused = 0) { return Bus_play3dEx(objhandle, aSound.objhandle, aPosX, aPosY, aPosZ, aVelX, aVelY, aVelZ, aVolume, aPaused); }
public int loadFileToMem(SoloudObject aFile) { return TedSid_loadFileToMem(objhandle, aFile.objhandle); }
public uint play(SoloudObject aSound, float aVolume = 1.0f, float aPan = 0.0f, int aPaused = 0) { return Bus_playEx(objhandle, aSound.objhandle, aVolume, aPan, aPaused); }
public void stopAudioSource(SoloudObject aSound) { Soloud_stopAudioSource(objhandle, aSound.objhandle); }
public void setGlobalFilter(uint aFilterId, SoloudObject aFilter) { Soloud_setGlobalFilter(objhandle, aFilterId, aFilter.objhandle); }
public int loadParamsFile(SoloudObject aFile) { return Sfxr_loadParamsFile(objhandle, aFile.objhandle); }
public int loadFileToMem(SoloudObject aFile) { return WavStream_loadFileToMem(objhandle, aFile.objhandle); }
public void set3dAttenuator(SoloudObject aAttenuator) { Sfxr_set3dAttenuator(objhandle, aAttenuator.objhandle); }
public void set3dAttenuator(SoloudObject aAttenuator) { WavStream_set3dAttenuator(objhandle, aAttenuator.objhandle); }
public void setFilter(uint aFilterId, SoloudObject aFilter) { Sfxr_setFilter(objhandle, aFilterId, aFilter.objhandle); }
public uint play(SoloudObject aSound, float aVolume = -1.0f, float aPan = 0.0f, int aPaused = 0, uint aBus = 0) { return Soloud_playEx(objhandle, aSound.objhandle, aVolume, aPan, aPaused, aBus); }