Example #1
0
 public void setFilter(uint aFilterId, SoloudObject aFilter)
 {
     Monotone_setFilter(objhandle, aFilterId, aFilter.objhandle);
 }
Example #2
0
 public int loadFile(SoloudObject aFile)
 {
     return Monotone_loadFile(objhandle, aFile.objhandle);
 }
Example #3
0
 public void set3dAttenuator(SoloudObject aAttenuator)
 {
     Monotone_set3dAttenuator(objhandle, aAttenuator.objhandle);
 }
Example #4
0
 public void setFilter(uint aFilterId, SoloudObject aFilter)
 {
     WavStream_setFilter(objhandle, aFilterId, aFilter.objhandle);
 }
Example #5
0
 public int loadFile(SoloudObject aFile)
 {
     return Modplug_loadFile(objhandle, aFile.objhandle);
 }
Example #6
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 public void set3dCollider(SoloudObject aCollider, int aUserData = 0)
 {
     Sfxr_set3dColliderEx(objhandle, aCollider.objhandle, aUserData);
 }
Example #7
0
 public uint playClocked(double aSoundTime, SoloudObject aSound, float aVolume = -1.0f, float aPan = 0.0f, uint aBus = 0)
 {
     return Soloud_playClockedEx(objhandle, aSoundTime, aSound.objhandle, aVolume, aPan, aBus);
 }
Example #8
0
 public uint play3dClocked(double aSoundTime, SoloudObject aSound, float aPosX, float aPosY, float aPosZ, float aVelX = 0.0f, float aVelY = 0.0f, float aVelZ = 0.0f, float aVolume = 1.0f)
 {
     return Bus_play3dClockedEx(objhandle, aSoundTime, aSound.objhandle, aPosX, aPosY, aPosZ, aVelX, aVelY, aVelZ, aVolume);
 }
Example #9
0
 public uint playClocked(double aSoundTime, SoloudObject aSound, float aVolume = 1.0f, float aPan = 0.0f)
 {
     return Bus_playClockedEx(objhandle, aSoundTime, aSound.objhandle, aVolume, aPan);
 }
Example #10
0
 public uint play3d(SoloudObject aSound, float aPosX, float aPosY, float aPosZ, float aVelX = 0.0f, float aVelY = 0.0f, float aVelZ = 0.0f, float aVolume = 1.0f, int aPaused = 0)
 {
     return Bus_play3dEx(objhandle, aSound.objhandle, aPosX, aPosY, aPosZ, aVelX, aVelY, aVelZ, aVolume, aPaused);
 }
Example #11
0
 public int loadFileToMem(SoloudObject aFile)
 {
     return TedSid_loadFileToMem(objhandle, aFile.objhandle);
 }
Example #12
0
 public uint play(SoloudObject aSound, float aVolume = 1.0f, float aPan = 0.0f, int aPaused = 0)
 {
     return Bus_playEx(objhandle, aSound.objhandle, aVolume, aPan, aPaused);
 }
Example #13
0
 public void stopAudioSource(SoloudObject aSound)
 {
     Soloud_stopAudioSource(objhandle, aSound.objhandle);
 }
Example #14
0
 public void setGlobalFilter(uint aFilterId, SoloudObject aFilter)
 {
     Soloud_setGlobalFilter(objhandle, aFilterId, aFilter.objhandle);
 }
Example #15
0
 public int loadParamsFile(SoloudObject aFile)
 {
     return Sfxr_loadParamsFile(objhandle, aFile.objhandle);
 }
Example #16
0
 public int loadFileToMem(SoloudObject aFile)
 {
     return WavStream_loadFileToMem(objhandle, aFile.objhandle);
 }
Example #17
0
 public void set3dAttenuator(SoloudObject aAttenuator)
 {
     Sfxr_set3dAttenuator(objhandle, aAttenuator.objhandle);
 }
Example #18
0
 public void set3dAttenuator(SoloudObject aAttenuator)
 {
     WavStream_set3dAttenuator(objhandle, aAttenuator.objhandle);
 }
Example #19
0
 public void setFilter(uint aFilterId, SoloudObject aFilter)
 {
     Sfxr_setFilter(objhandle, aFilterId, aFilter.objhandle);
 }
Example #20
0
 public uint play(SoloudObject aSound, float aVolume = -1.0f, float aPan = 0.0f, int aPaused = 0, uint aBus = 0)
 {
     return Soloud_playEx(objhandle, aSound.objhandle, aVolume, aPan, aPaused, aBus);
 }