private void ReceiveResource(Item i)
 {
     if (inventory)
     {
         inventory.AddToInventory(i);
     }
     else
     {
         Debug.LogError("Theres no inventory on " + name + ". Add an Inventory component to their Miner Component in the inspector.");
     }
 }
Exemple #2
0
        public bool TryBuyItem(Item i, int number)
        {
            if (wallet.CanAfford(i.GetPrice()))
            {
                inventory.AddToInventory(i, number);

                wallet.RemoveMoney(i.GetPrice() * number);

                return(true);
            }
            return(false);
        }