public void CannotPlace1x1ItemsOnTopOfOtherItem() { SimpleInventory.Inventory inventory = GetInventory10by10(); ShouldBePlaced(GetOneByOneItem(), inventory, 5, 5); ShouldntBePlaced(GetOneByOneItem(), inventory, 5, 5); }
public void CannotPlaceTheSameItemDataObjectMultipleTimes() { SimpleInventory.Inventory inventory = GetInventory10by10(); IItemData sameItemData = GetOneByOneItem(); ShouldBePlaced(sameItemData, inventory, 1, 1); ShouldntBePlaced(sameItemData, inventory, 5, 5); }
public void CanPlace1x1ItemsOnValidSlotTest() { SimpleInventory.Inventory inventory = GetInventory10by10(); ShouldBePlaced(GetOneByOneItem(), inventory, 1, 1); ShouldBePlaced(GetOneByOneItem(), inventory, 10, 1); ShouldBePlaced(GetOneByOneItem(), inventory, 1, 10); ShouldBePlaced(GetOneByOneItem(), inventory, 10, 10); ShouldBePlaced(GetOneByOneItem(), inventory, 5, 5); }
public void CanPlace2x2ItemsOnValidSlotTest() { SimpleInventory.Inventory inventory = GetInventory10by10(); ShouldBePlaced(GetTwoByTwoItem(), inventory, 1, 1); ShouldBePlaced(GetTwoByTwoItem(), inventory, 9, 1); ShouldBePlaced(GetTwoByTwoItem(), inventory, 1, 9); ShouldBePlaced(GetTwoByTwoItem(), inventory, 9, 9); ShouldBePlaced(GetTwoByTwoItem(), inventory, 5, 5); }
public void CannotPlace2x2ItemsOnTopOfOtherItem() { SimpleInventory.Inventory inventory = GetInventory10by10(); ShouldBePlaced(GetTwoByTwoItem(), inventory, 5, 5); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 5, 5); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 6, 5); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 5, 6); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 6, 6); }
public void CannotPlace1x1ItemsOutOfInventoryBoundaries() { SimpleInventory.Inventory inventory = GetInventory10by10(); ShouldntBePlaced(GetOneByOneItem(), inventory, 0, 1); ShouldntBePlaced(GetOneByOneItem(), inventory, 1, 0); ShouldntBePlaced(GetOneByOneItem(), inventory, -1, 1); ShouldntBePlaced(GetOneByOneItem(), inventory, 1, -1); ShouldntBePlaced(GetOneByOneItem(), inventory, 11, 1); ShouldntBePlaced(GetOneByOneItem(), inventory, 1, 11); ShouldntBePlaced(GetOneByOneItem(), inventory, 11, 11); }
public void IsOnChangeCallbackCalledWhenPlacingItem() { wasOnInventoryChangedCalled = false; SimpleInventory.Inventory inventory = GetInventory10by10(); inventory.AddOnChangedListener(OnInventoryChanged); IItemData itemData = GetTwoByTwoItem(); ShouldBePlaced(itemData, inventory, 1, 1); Assert.AreEqual(wasOnInventoryChangedCalled, true); }
public void CanPlace2x2ItemsAroundOtherItemsTest() { SimpleInventory.Inventory inventory = GetInventory10by10(); ShouldBePlaced(GetTwoByTwoItem(), inventory, 5, 5); ShouldBePlaced(GetTwoByTwoItem(), inventory, 3, 3); ShouldBePlaced(GetTwoByTwoItem(), inventory, 3, 5); ShouldBePlaced(GetTwoByTwoItem(), inventory, 5, 3); ShouldBePlaced(GetTwoByTwoItem(), inventory, 5, 7); ShouldBePlaced(GetTwoByTwoItem(), inventory, 7, 5); ShouldBePlaced(GetTwoByTwoItem(), inventory, 7, 7); }
public void CanPlace1x1ItemsAroundOtherItemsTest() { SimpleInventory.Inventory inventory = GetInventory10by10(); ShouldBePlaced(GetOneByOneItem(), inventory, 5, 5); ShouldBePlaced(GetOneByOneItem(), inventory, 4, 4); ShouldBePlaced(GetOneByOneItem(), inventory, 4, 5); ShouldBePlaced(GetOneByOneItem(), inventory, 5, 4); ShouldBePlaced(GetOneByOneItem(), inventory, 5, 6); ShouldBePlaced(GetOneByOneItem(), inventory, 6, 5); ShouldBePlaced(GetOneByOneItem(), inventory, 6, 6); }
public void DoesItemStillExistIfChangingPositionFailed() { SimpleInventory.Inventory inventory = GetInventory10by10(); IItemData itemData = GetTwoByTwoItem(); ShouldBePlaced(itemData, inventory, 1, 1); bool changed = inventory.ChangeItemPosition(1, 1, -1, 5); Assert.IsFalse(changed); Assert.AreEqual(1, inventory.GetItemsCount()); Assert.AreEqual(itemData, inventory.GetItemDataPlacedOnPosition(1, 1)); Assert.AreEqual(null, inventory.GetItemDataPlacedOnPosition(-1, 5)); }
public void CanItemChangePosition() { SimpleInventory.Inventory inventory = GetInventory10by10(); IItemData itemData = GetTwoByTwoItem(); ShouldBePlaced(itemData, inventory, 1, 1); bool changed = inventory.ChangeItemPosition(1, 1, 5, 5); Assert.IsTrue(changed); Assert.AreEqual(1, inventory.GetItemsCount()); Assert.AreEqual(itemData, inventory.GetItemDataPlacedOnPosition(5, 5)); Assert.AreEqual(null, inventory.GetItemDataPlacedOnPosition(1, 1)); }
public void CanItemBeDeletedFromInventory() { SimpleInventory.Inventory inventory = GetInventory10by10(); IItemData itemData = GetTwoByTwoItem(); ShouldBePlaced(itemData, inventory, 1, 1); Assert.AreEqual(1, inventory.GetItemsCount()); IItemData deletedItem = inventory.DeleteItemOnPosition(1, 1); Assert.AreEqual(deletedItem, itemData); Assert.AreEqual(null, inventory.GetItemDataPlacedOnPosition(1, 1)); Assert.AreEqual(0, inventory.GetItemsCount()); }
public void CannotPlace2x2ItemsOutOfInventoryBoundaries() { SimpleInventory.Inventory inventory = GetInventory10by10(); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 0, 1); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 1, 0); ShouldntBePlaced(GetTwoByTwoItem(), inventory, -1, 1); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 1, -1); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 11, 1); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 1, 11); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 11, 11); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 10, 10); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 9, 10); ShouldntBePlaced(GetTwoByTwoItem(), inventory, 10, 9); }
protected SimpleInventory.Inventory GetInventory10by10() { SimpleInventory.Inventory inventory = new SimpleInventory.Inventory(10, 10); return(inventory); }