static void Main(string[] args) { Console.WriteLine("****** Fun with Class Types ******\n"); // Allocate and configure a Car object. Car myCar = new Car(); myCar.petName = "Henry"; myCar.currentSpeed = 10; // Speed up the car a few times and print out the // new state. for (int i = 0; i < 10; i++) { myCar.speedUp(5); myCar.PrintState(); } // default constructor myCar = new Car(); myCar.PrintState(); // Try starting with a chosen name but default speed. myCar = new Car("Kirby"); myCar.PrintState(); // Chose all starting parameters myCar = new Car("Stringy", 22); myCar.PrintState(); Motorcycle mc = new Motorcycle(5); mc.SetDriversName("Tiny"); mc.PopAWheely(); mc = new Motorcycle("Namey booooi!"); mc.PopAWheely(); Console.WriteLine(); MakeSomeSportsCars(); Console.ReadLine(); }