private void RestartGame() { lvl2_H newWindow = new lvl2_H(); newWindow.Show(); this.Hide(); }
private void loadGame(object sender, EventArgs e) { lvl2_H storyWindow = new lvl2_H(); //this loads the version of level 2 that has NOT collected the intel and the H stands for HARD, because the level adds an enemy storyWindow.Show(); this.Close(); }