private static void CalculateRectAfterMove(PlayerPlane entity) { var pointAfterVerticalMovement = new Vector2D(entity.Get <Rectangle>().TopLeft.X, entity.Get <Rectangle>().TopLeft.Y + entity.Get <Velocity2D>().velocity.Y *Time.Delta); entity.Set(new Rectangle(pointAfterVerticalMovement, entity.Get <Rectangle>().Size)); }
private static void CHeckIfHittingABorder(PlayerPlane entity) { if (entity.defeated) { return; } isHittingABorder = false; drawArea = entity.Get <Rectangle>(); movementSpeed = entity.Get <Velocity2D>(); CheckStopTopBorder(ScreenSpace.Current.Viewport); CheckStopBottomBorder(ScreenSpace.Current.Viewport); entity.Set(drawArea); entity.Set(movementSpeed); }
public void StartGame() { IsActive = true; mainMenu.Hide(); if (backToMenuCommand != null && backToMenuCommand.IsActive) backToMenuCommand.Dispose(); //ncrunch: no coverage if (gameOverMessage != null) gameOverMessage.Dispose(); //ncrunch: no coverage interact = new InteractionLogics(); enemyTexture = new Material(ShaderFlags.Position2DColoredTextured, "EnemyPlane"); player = new PlayerPlane(new Vector2D(ScreenSpace.Current.Viewport.Left + 0.08f, 0.5f)); controls = new PlayerControls(player); background = new ParallaxBackground(4, layerImageNames, layerScrollFactors); background.BaseSpeed = 0.2f; player.Destroyed += DisplayGameOverMessage; Start<EnemySpawner>(); }
public void StartGame() { IsActive = true; mainMenu.Hide(); if (backToMenuCommand != null && backToMenuCommand.IsActive) { backToMenuCommand.Dispose(); //ncrunch: no coverage } if (gameOverMessage != null) { gameOverMessage.Dispose(); //ncrunch: no coverage } interact = new InteractionLogics(); enemyTexture = new Material(ShaderFlags.Position2DColoredTextured, "EnemyPlane"); player = new PlayerPlane(new Vector2D(ScreenSpace.Current.Viewport.Left + 0.08f, 0.5f)); controls = new PlayerControls(player); background = new ParallaxBackground(4, layerImageNames, layerScrollFactors); background.BaseSpeed = 0.2f; player.Destroyed += DisplayGameOverMessage; Start <EnemySpawner>(); }
private static void HitTestToEnemyPlanes(PlayerPlane playerPlane) { var enemies = EntitiesRunner.Current.GetEntitiesOfType <EnemyPlane>(); if (enemies == null) { return; } foreach (var enemy in enemies) { if (playerPlane.DrawArea.IsColliding(playerPlane.Rotation, enemy.DrawArea, enemy.Rotation)) { playerPlane.ReceiveAttack(5); enemy.ReceiveAttack(5); } } var bullets = playerPlane.machineGunAndLauncher.AttachedEmitters[0].particles; if (bullets != null) { for (int i = 0; i < bullets.Length; i++) { if (!bullets[i].IsActive) { continue; } if (bullets[i].Position.X > ScreenSpace.Current.Viewport.Right) { bullets[i].IsActive = false; } foreach (var enemy in enemies) { if (enemy.DrawArea.Contains(bullets[i].Position.GetVector2D())) { enemy.ReceiveAttack(); bullets[i].IsActive = false; } } } } var rockets = playerPlane.machineGunAndLauncher.AttachedEmitters[1].particles; if (rockets != null) { for (int i = 0; i < rockets.Length; i++) { if (!rockets[i].IsActive) { continue; } if (rockets[i].Position.X > ScreenSpace.Current.Viewport.Right) { rockets[i].IsActive = false; } foreach (var enemy in enemies) { if (enemy.DrawArea.Contains(rockets[i].Position.GetVector2D())) { enemy.ReceiveAttack(5, true); rockets[i].IsActive = false; } } } } }
public PlayerControls(PlayerPlane planeToControl) { commands = new Command[9]; this.planeToControl = planeToControl; SetUpCommands(); }
private static void CHeckIfHittingABorder(PlayerPlane entity) { if (entity.defeated) return; isHittingABorder = false; drawArea = entity.Get<Rectangle>(); movementSpeed = entity.Get<Velocity2D>(); CheckStopTopBorder(ScreenSpace.Current.Viewport); CheckStopBottomBorder(ScreenSpace.Current.Viewport); entity.Set(drawArea); entity.Set(movementSpeed); }
private static void CalculateRectAfterMove(PlayerPlane entity) { var pointAfterVerticalMovement = new Vector2D(entity.Get<Rectangle>().TopLeft.X, entity.Get<Rectangle>().TopLeft.Y + entity.Get<Velocity2D>().velocity.Y * Time.Delta); entity.Set(new Rectangle(pointAfterVerticalMovement, entity.Get<Rectangle>().Size)); }
private static void HitTestToEnemyPlanes(PlayerPlane playerPlane) { var enemies = EntitiesRunner.Current.GetEntitiesOfType<EnemyPlane>(); if (enemies == null) return; foreach (var enemy in enemies) if (playerPlane.DrawArea.IsColliding(playerPlane.Rotation, enemy.DrawArea, enemy.Rotation)) { playerPlane.ReceiveAttack(5); enemy.ReceiveAttack(5); } var bullets = playerPlane.machineGunAndLauncher.AttachedEmitters[0].particles; if (bullets != null) for (int i = 0; i < bullets.Length; i++) { if (!bullets[i].IsActive) continue; if (bullets[i].Position.X > ScreenSpace.Current.Viewport.Right) bullets[i].IsActive = false; foreach (var enemy in enemies) if (enemy.DrawArea.Contains(bullets[i].Position.GetVector2D())) { enemy.ReceiveAttack(); bullets[i].IsActive = false; } } var rockets = playerPlane.machineGunAndLauncher.AttachedEmitters[1].particles; if (rockets != null) for (int i = 0; i < rockets.Length; i++) { if (!rockets[i].IsActive) continue; if (rockets[i].Position.X > ScreenSpace.Current.Viewport.Right) rockets[i].IsActive = false; foreach (var enemy in enemies) if (enemy.DrawArea.Contains(rockets[i].Position.GetVector2D())) { enemy.ReceiveAttack(5, true); rockets[i].IsActive = false; } } }