protected static bool CheckHit(FHitZone zone) { bool result = false; switch (zone.SharpType) { case HitSharpType.Cube: result = HitCube(zone); break; case HitSharpType.Sphere: result = HitSphere(zone); break; case HitSharpType.Cylinder: result = HitCylinder(zone); break; default: break; } return(result); }
protected static bool HitSphere(FHitZone zone) { return(false); }
protected static bool HitCylinder(FHitZone zone) { return(false); }
protected static bool HitCube(FHitZone zone) { return(false); }