/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = new Sprite(Content.Load <Texture2D>("start"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds, 2, 2, 8); background = new Sprite(Content.Load <Texture2D>("background"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds); pauseScreen = new Sprite(Content.Load <Texture2D>("paused"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds); gameOverScreen = new Sprite(Content.Load <Texture2D>("gameover"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds); soundManager = new SoundManager(Content); var shipTexture = Content.Load <Texture2D>("ship1"); var xPositionOfShip = (graphics.GraphicsDevice.Viewport.Width / 2) - (shipTexture.Width / 2); var yPositionOfShip = graphics.GraphicsDevice.Viewport.Height - shipTexture.Height - 10; var playerBounds = new Rectangle(0, graphics.GraphicsDevice.Viewport.Height - 200, graphics.GraphicsDevice.Viewport.Width, 200); shotManager = new ShotManager(Content.Load <Texture2D>("shot"), graphics.GraphicsDevice.Viewport.Bounds, soundManager); playerShip = new PlayerShip(shipTexture, new Vector2(xPositionOfShip, yPositionOfShip), playerBounds, shotManager); enemyManager = new EnemyManager(Content.Load <Texture2D>("enemy"), graphics.GraphicsDevice.Viewport.Bounds, shotManager); explosionManager = new ExplosionManager(Content.Load <Texture2D>("explosion"), graphics.GraphicsDevice.Viewport.Bounds, soundManager); collisionManager = new CollisionManager(playerShip, shotManager, enemyManager, explosionManager); gameFont = Content.Load <SpriteFont>("GameFont"); statusManager = new StatusManager(gameFont, graphics.GraphicsDevice.Viewport.Bounds, enemyManager, shipTexture) { Lives = 3, Score = 0 }; }
public EnemyManager(Texture2D texture, Rectangle bounds, ShotManager shotManager) { this.texture = texture; this.bounds = bounds; this.shotManager = shotManager; CreateEnemy(); }
public CollisionManager(PlayerShip playerShip, ShotManager shotManager, EnemyManager enemyManager, ExplosionManager explosionManager) { this.playerShip = playerShip; this.shotManager = shotManager; this.enemyManager = enemyManager; this.explosionManager = explosionManager; }
public Enemy(Texture2D texture, Vector2 position, Rectangle bounds, ShotManager shotManager) : base(texture, position, bounds, 2, 2, 14) { this.shotManager = shotManager; Speed = 200; }
public PlayerShip(Texture2D texture, Vector2 position, Rectangle movementBounds, ShotManager shotManager) : base(texture, position, movementBounds, 2, 2, 14) { this.shotManager = shotManager; Speed = 300; }