//从池中获取界面
        private UIViewBase GetViewFromCache(SO_UIViewConfig config)
        {
            if (config == null)
            {
                return(null);
            }

            UIViewBase        view  = null;
            List <UIViewBase> cache = null;

            switch (config.cacheScheme)
            {
            case UIViewCacheScheme.Cache:
                cache = screenUICache;
                break;

            case UIViewCacheScheme.TempCache:
                cache = screenUITempCache;
                break;

            default:
                break;
            }

            if (cache != null)
            {
                for (int i = 0; i < cache.Count; ++i)
                {
                    if (cache[i].config.viewName == config.viewName)
                    {
                        view = cache[i];
                        //从缓冲区中移除
                        cache.RemoveAt(i);
                        break;
                    }
                }
            }

            return(view);
        }
        //初始化界面配置
        private void InitViewConfig()
        {
            Object[] config = GetAssetsFromBundle("scriptableobjects/uiview.unity3d", typeof(SO_UIViewConfig));
            if (config != null)
            {
                for (int i = 0; i < config.Length; ++i)
                {
                    SO_UIViewConfig uvConfig = config[i] as SO_UIViewConfig;
                    if (uvConfig == null)
                    {
                        continue;
                    }

                    if (uvConfig.cacheScheme == UIViewCacheScheme.Cache)
                    {
                        uvConfig.unique = true;
                    }
                    uiViewConfig.Add(uvConfig.viewName, uvConfig);
                }
            }

            MgrLog("View config inited.");
        }