public BaseStage(GlobalDataPackage GlobalData) : base(GlobalData) { this.InitializeComponent(); this.DXFont = new SlimDX.Direct3D9.Font(this.DeviceMain, new System.Drawing.Font("Arial", 14f, FontStyle.Bold)); }
public GameState_SplashScreen(GlobalDataPackage GlobalData) { this.GlobalData = GlobalData; this.LoadTexture(); }
public GameState_GameSetMenu(GlobalDataPackage GlobalData) : base(GlobalData) { }
public GameState_ReplaySaveMenu(GlobalDataPackage GlobalData) : base(GlobalData) { this.BackgroundLight = (int)byte.MaxValue; }
public StageDataPackage(GlobalDataPackage GlobalData) { this.GlobalData = GlobalData; this.Init(); }
public GameState_SSS01(GlobalDataPackage GlobalData) : base(GlobalData) { StageName = "St1"; }
public GameState_ED(GlobalDataPackage GlobalData) : base(GlobalData) { this.StageName = "All"; this.DXFont = new SlimDX.Direct3D9.Font(this.DeviceMain, new System.Drawing.Font("Arial", 14f, FontStyle.Bold | FontStyle.Italic)); }
public GameState_MusicLoading(GlobalDataPackage GlobalData) : base(GlobalData) { }
public GameState_MainMenu(GlobalDataPackage GlobalData) : base(GlobalData) { InitializeComponent(); DXFont = new SlimDX.Direct3D9.Font(DeviceMain, new System.Drawing.Font("Arial", 12f, FontStyle.Bold | FontStyle.Italic)); }
public GameState_SplashScreen2(GlobalDataPackage GlobalData, string nextState) { this.GlobalData = GlobalData; this.TxtureObject = GlobalData.TextureObjectDictionary["这只是测试版"]; this.PreNextState = nextState; }
public GameState_SplashScreen2(GlobalDataPackage GlobalData) : this(GlobalData, "MainMenu") { }
public GameState_testStage(GlobalDataPackage GlobalData) : base(GlobalData) { this.StageName = "Stage_test"; }