Exemple #1
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 public BaseStage(GlobalDataPackage GlobalData)
     : base(GlobalData)
 {
     this.InitializeComponent();
     this.DXFont = new SlimDX.Direct3D9.Font(this.DeviceMain, new System.Drawing.Font("Arial", 14f, FontStyle.Bold));
 }
Exemple #2
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 public GameState_SplashScreen(GlobalDataPackage GlobalData)
 {
     this.GlobalData = GlobalData;
     this.LoadTexture();
 }
Exemple #3
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 public GameState_GameSetMenu(GlobalDataPackage GlobalData)
     : base(GlobalData)
 {
 }
Exemple #4
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 public GameState_ReplaySaveMenu(GlobalDataPackage GlobalData)
     : base(GlobalData)
 {
     this.BackgroundLight = (int)byte.MaxValue;
 }
Exemple #5
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 public StageDataPackage(GlobalDataPackage GlobalData)
 {
     this.GlobalData = GlobalData;
     this.Init();
 }
Exemple #6
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 public GameState_SSS01(GlobalDataPackage GlobalData) : base(GlobalData)
 {
     StageName = "St1";
 }
Exemple #7
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 public GameState_ED(GlobalDataPackage GlobalData)
     : base(GlobalData)
 {
     this.StageName = "All";
     this.DXFont    = new SlimDX.Direct3D9.Font(this.DeviceMain, new System.Drawing.Font("Arial", 14f, FontStyle.Bold | FontStyle.Italic));
 }
Exemple #8
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 public GameState_MusicLoading(GlobalDataPackage GlobalData)
     : base(GlobalData)
 {
 }
Exemple #9
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 public GameState_MainMenu(GlobalDataPackage GlobalData) : base(GlobalData)
 {
     InitializeComponent();
     DXFont = new SlimDX.Direct3D9.Font(DeviceMain, new System.Drawing.Font("Arial", 12f, FontStyle.Bold | FontStyle.Italic));
 }
Exemple #10
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 public GameState_SplashScreen2(GlobalDataPackage GlobalData, string nextState)
 {
     this.GlobalData   = GlobalData;
     this.TxtureObject = GlobalData.TextureObjectDictionary["这只是测试版"];
     this.PreNextState = nextState;
 }
Exemple #11
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 public GameState_SplashScreen2(GlobalDataPackage GlobalData)
     : this(GlobalData, "MainMenu")
 {
 }
Exemple #12
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 public GameState_testStage(GlobalDataPackage GlobalData)
     : base(GlobalData)
 {
     this.StageName = "Stage_test";
 }