public static List<SpaceJunk> MakeJunk(int howMuchJunk, Vector2 Position, SolarSystem s)
 {
     List<SpaceJunk> JunkList = new List<SpaceJunk>();
     if (UniverseScreen.JunkList.Count > 200)
     {
         return JunkList;
     }
     for (int i = 0; i < howMuchJunk; i++)
     {
         SpaceJunk newJunk = new SpaceJunk(Position)
         {
             system = s
         };
         newJunk.LoadContent(SpaceJunk.contentManager);
         JunkList.Add(newJunk);
     }
     return JunkList;
 }
 public static List<SpaceJunk> MakeJunk(int howMuchJunk, Vector2 Position, SolarSystem s, GameplayObject source)
 {
     List<SpaceJunk> JunkList = new List<SpaceJunk>();
     for (int i = 0; i < howMuchJunk; i++)
     {
         SpaceJunk newJunk = new SpaceJunk(Position, source)
         {
             system = s
         };
         newJunk.LoadContent(SpaceJunk.contentManager);
         JunkList.Add(newJunk);
     }
     return JunkList;
 }