public static List<SpaceJunk> MakeJunk(int howMuchJunk, Vector2 Position, SolarSystem s) { List<SpaceJunk> JunkList = new List<SpaceJunk>(); if (UniverseScreen.JunkList.Count > 200) { return JunkList; } for (int i = 0; i < howMuchJunk; i++) { SpaceJunk newJunk = new SpaceJunk(Position) { system = s }; newJunk.LoadContent(SpaceJunk.contentManager); JunkList.Add(newJunk); } return JunkList; }
public static List<SpaceJunk> MakeJunk(int howMuchJunk, Vector2 Position, SolarSystem s, GameplayObject source) { List<SpaceJunk> JunkList = new List<SpaceJunk>(); for (int i = 0; i < howMuchJunk; i++) { SpaceJunk newJunk = new SpaceJunk(Position, source) { system = s }; newJunk.LoadContent(SpaceJunk.contentManager); JunkList.Add(newJunk); } return JunkList; }