Exemple #1
0
 public void SetValue(Matrix param)
 {
     if (Type != typeof(Matrix))
     {
         throw new Exception(string.Format("SetValue({0}) was given a Matrix.", Type));
     }
     GLShortcut.UniformMatrix4(location, param);
 }
Exemple #2
0
        /// <summary>
        /// Compiles a shader, which can be either vertex, fragment or geometry.
        /// </summary>
        /// <param name="source">Specifies the source code of the shader object.</param>
        /// <param name="type">Specifies the type of shader to create (either vertex, fragment or geometry).</param>
        public Shader(ShaderType type, string source)
        {
            this.ShaderType = type;
            this.ShaderID   = Gl.CreateShader((int)type);

            GLShortcut.ShaderSource(ShaderID, source);
            Gl.CompileShader(ShaderID);

            GetParams(source);
        }