protected override void ShowStarted() { base.ShowStarted(); loadingBarText.IsWaitingForConfirmation = true; loadingImage.sprite = SceneTracker.IsTargetSceneEditor(TargetSceneName) ? levelEditorSprite : gameControllerSprite; }
private void Start() { SceneTracker st = ServiceLocator.GetSceneTracker(); st.SwitchScene(firstTemporaryScene); }
void Start() { sceneLoad = FindObjectOfType <SceneTracker>(); }