public static void QuickBezier(Vector2 p0, Vector2 p1, Color color, int detail = 12, int width = 2) { Vector2 prevPoint = p0; for (float i = 1; i < detail - 1; i++) { float t = i / (detail - 2); Vector2 nextPoint = new Vector2( Mathf.Lerp(p0.x, p1.x, t), Mathf.Lerp(p0.y, p1.y, SF_Tools.Smooth(t)) ); DrawLine(prevPoint, nextPoint, color, width, true); prevPoint = nextPoint; } }